Clockwork 0.96.2
·
452 commits
to 8576cb981e2cb6b95cd2cc38152b2e1e70eab861
since this release
0.96.2
- Fixed doors not displaying 3D2D info properly.
- Removed theme library debug prints when switching a theme.
- Made the GetDoorEntities function serverside only.
- Gave the PreDrawWeaponList hook the ability to stop drawing the weapon list if it returns true.
- Fixed items removing on think (I.E. removing instantly when dropped).
- Fixed IsMapEntity using entIndex, changed to using the entity itself to check for.
- Fixed fists not playing the knocking noise when the secondary fire is used on a door.
- Contributed by NightAngel.