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Dump 'stable' camera and game information for replaying #55

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CmdrDats opened this issue Nov 9, 2015 · 0 comments
Open

Dump 'stable' camera and game information for replaying #55

CmdrDats opened this issue Nov 9, 2015 · 0 comments
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@CmdrDats
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CmdrDats commented Nov 9, 2015

Dump the initial game config on reset + all subsequent stable camera images all into a readable zip file.

Write tests that simulate through the zip file and checks the end SGF with the provided 'correct' play SGF - might need to create the correct SGF by hand and load them into the zip files.

This is so that we can record the raw footage of different lighting conditions and then collate them together to form a decent test suite so that any future board reading tweaks can report if it breaks any existing records.

CmdrDats pushed a commit that referenced this issue Nov 9, 2015
CmdrDats pushed a commit that referenced this issue Nov 11, 2015
Move camera dump to a function
Dump initial view
Dump board updatelist
Support for 'mouse moved' event
Configurable sample size
Move sampling corners with mouse, instead of arrows
HSV sampling view for debugging new point sampling method.

Continues #55, Starts #53 and #34, Resolves #26, Deprecates #25, Resolves #10
CmdrDats pushed a commit that referenced this issue Nov 19, 2015
…also keep capturing across resets #55

More refined sampling - uses local point reference mean as the offset #34

Possibly fix segfault (likely due to the HSV info points on mouse-over)
More eagerly release Mat's instead of waiting for GC.
Better mat->seq utility function
@CmdrDats CmdrDats added this to Backlog in Igoki Oct 15, 2021
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