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Issues and requests #5

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Aesop112 opened this issue Nov 21, 2016 · 0 comments
Closed

Issues and requests #5

Aesop112 opened this issue Nov 21, 2016 · 0 comments

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@Aesop112
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Aesop112 commented Nov 21, 2016

First I'd like to thank you for making this port. You are an awesome individual!

Here one or two things I'd like to see addressed.

1- lateral head movements tracking is not 1:1. If nothing can be done then I understand but currently moving head left or right moves MUCH slower in game than irl using an wall at the same depth as a reference point.

2- I don't mind the walls and counters by computer panels stopping you from clipping, but I feel that the perimeter at where they take effect is too far off from the actual object.

3- the gun switching is slow (version 6 mod). It's been a while but I don't remember it being that slow on the mouse wheel to switch from gun to gun.

4- there needs to be a way to sprint. Parts of the game cannot be overcome without sprinting to jump to a platform. In rbdoom3bfg version 4 you had it enabled to map out the sprint to a button on the vive wands such as grip. Not sure how this would be handled with the current control config.

Stupid/crazy laugh while you read feature requests I secretely hope you maybe consider:

1- those melee arms make me feel like Goro. Is there anyway we could have virtual fists and get rid of those animated ones? Maybe could set the melee button to trigger in a simple way like if your fists are a foot and a half away from your body it triggers a melee attack.

2- add some of the sonfig setting to be changed in game, like resolution scale, hdr, and ssao. They work great for me (980ti) and I think a lot of people would like using these features.

3- Please consider porting that multiplayer campaign mod for the bfg edition as it would be amazing to go in guns-a-blazing with friends!

Thank you for your time, sir! You are a gentleman and a scholar.

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