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RBDOOM-3-BFG VR Linux #83
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I'd like to get it working but reading the pages on SteamVR support sounds
like it's still very limited. It says in the readme that opengl
applications run to slow to be interactive. Another issue is that it says
you can't display both on the desktop and hmd, but it's not clear what that
means since doom 3 does this itself, so I wonder if they mean SteamVR can't
do it or if there is an issues with applications doing it themselves. So it
sounds like this early version of SteamVR is only targeting certain
application.
On Feb 25, 2017 2:18 AM, "serk7" <notifications@github.com> wrote:
I managed to compile it on linux but i get a segmentation error at launch.
Are you going to work to support it on linux? Is it possible to help some
how?
…----- R_InitOpenGL -----
Initializing OpenGL subsystem
Using 8 color bits, 24 depth, 8 stencil display
Using GLEW 1.10.0
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
session->GetSaveGameManager().CancelToTerminate();
soundSystem->StopAllSounds();
Stop();
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I dont know, but all aplications i tested it's replied on screen, like in windows. But yep, you are right, the actual steam vr on linux is really alpha state, I have huge delay at moving and many issues. I hope see some improvements soon. Thank you for the reply. |
I also get a segfault. Here's the backtrace: #0 _dl_close (_map=0x0) at dl-close.c:817 |
Ye, will be nice if you tell us how you managed to make it run! |
Btw, looking your screenshoot seems is not direct mode... when i make screenshot the view of my headset doesnt appear on it like a secondary monitor. |
I can't say I did anything special. In neo/ I did cmake; make and then ./RBDoom3BFG. Of course with the game files in the right place (I don't know where that is, I set that up with the original RBDoom3BFG a long time ago, somewhere in my home directory). It's not direct mode because there is no direct mode for AMD GPUs on Linux. Valve recently hired Keith Packard as consultant and he'll make sure it comes to AMD GPUs too. Edit: Forgot to mention that I'm on a very up to date Archlinux, so either it's "extended mode" or a bleeding edge system that makes it work. |
oh, i didn't know that. I compiled it in a diferent way.. i will try again. Thank you anyway. |
nvm, keep crashing, doesnt matter how i compile it :( WARNING: Unable to open resource file maps/_startup.resources |
Hm...
etc. I looked it up and under ~/.rbdoom3bfg I have a symlink base -> ~/SteamApps/common/DOOM 3 BFG Edition/base/. But that's probably not the cause anyway, when the stacktrace ends at
This sounds more like something going wrong in SteamVR. |
I managed to compile it on linux but i get a segmentation error at launch. Are you going to work to support it on linux? Is it possible to help some how?
----- R_InitOpenGL -----
Initializing OpenGL subsystem
Using 8 color bits, 24 depth, 8 stencil display
Using GLEW 1.10.0
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
session->GetSaveGameManager().CancelToTerminate();
soundSystem->StopAllSounds();
Stop();
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