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CAU_animate_fnc_add
ConnorAU edited this page May 12, 2020
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2 revisions
Adds a new animation task on the client where the function was executed
- Target (Object, Control or String)
- Class (String) Name of an animation preset found in
CfgAnimatePAA
(example)
- Target (Object, Control or String)
- Parameters (Array)
0: Path (String or Array of Strings) File path or marker class. Use an array of paths to support object texture layers.
1: Frames (Array)
0: Minimum frame index (Number)
1: Maximum frame index (Number)
2: Interval (Number) Seconds between frame iterations
3: Mode (Number) Animation behaviour
0 - start at min frame, reach max frame, return to min frame, repeat
1 - start at min frame, reach max frame, reverse frame by frame back to min frame, repeat
2 - start at min frame, reach max frame, end loop (texture stays on final frame)
[_vehicle,"SomeAnimationClass"] call CAU_animate_fnc_add;
// View this example in the demo release
[
uiNamespace getVariable ["CAU_animate_demo_ctrl",controlNull],
[
"\a3\boat_f_destroyer\destroyer_01\data\destroyer_01_n_0%1_co.paa", // Image path. %1 specifies where the iteration value is in the file name.
[3,7], // Sub-set of frames selected for a shorter animation
0.5, // 0.5 second interval between frame iterations
1 // forward-backward animation mode
]
] call CAU_animate_fnc_add;