Skip to content

Our first game made in a custom engine. Check out the demo game made with it below.

License

Notifications You must be signed in to change notification settings

Contraband-Software/LudumDare54

Repository files navigation

Our first game made in a custom engine, using Monogame.

Download it on MacOS, Windows, and Linux.

Placements

  • Overall: 730th (3.405 average from 23 ratings)
  • Fun: 813th (3.119 average from 23 ratings)
  • Innovation: 362nd (3.595 average from 23 ratings)
  • Theme: 446th (3.81 average from 23 ratings)
  • Graphics: 299th (4.068 average from 24 ratings)
  • Mood: 582nd (3.5 average from 23 ratings)

Total Jam submissions: 1597

Game Leaflet

cover.png

A modern take on the arcade classic: Asteroid, this time with a black hole included! Weave through asteroids as you fly to stay alive for as long as possible before you fall into the abyss.

If you want a challenge try surviving as close to the black hole as you can and you'll ramp up your score quickly, or chill on the outer rim for an easy but unrewarding game.

Either way you must watch out for asteroids, they will seriously perturb your orbit and can throw you to your doom.

Your engine gets weaker with every asteroid collision, so watch out, you may not be able to escape the black hole's pull as quickly...

Controls

  • W to apply thrust in the direction you face, thrust along your orbit (green circle) to increase your radius, slow down to fall. KSP players will be familiar.
  • A/D to rotate your ship.

Engine

This game was made entirely using the MonoGame C# library! This Ludum Dare we decided to challenge ourselves and not use Unity, and instead try making our own mini engine in which we would have our game made in!

Warning: Please disable any NVidia graphics enhancements such as DLSS and DSR, as these can cause resolution issues.

Also the Ludum Dare download may be broken, use the links below to download

Fixes

  • Fixed resolution issue for Windows 11
  • Added intended SFX by @sammot (we are opted out of audio don't worry)