You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This adds in the feature request from #1. We will now check before teleporting if the player is teleporting into a region that is defined as blocked.
This commit also adds code to first check if certain config values exist before we try to parse them. Overall just optimization changes.
Just adding documentation in case someone comes across this in the future:
######################## List of regions to deny teleporting animals into and out of. Requires world and region name separated by @## The format is "worldName@regionName" where worldName is the name of world containing the regionName. Note if a # region cannot be found it will be logged in console so please check that the name and region are written correctly! ## Ex. blocked_regions: ["world@region1", "world@region2"]blocked_regions: []
Just as the title says, I want to stop players from taking any mob and placing it on the spaw of the server, which is a world guard region
The text was updated successfully, but these errors were encountered: