Releases: CorpWar/CorpNet
CorpNet v2.0.0
CorpNet 1.8.0
Major thing is a server that can handle hole punching for peers.
Some small bugs
CorpNet v1.7.0
Added simple peer-to-peer in local network
Added to maven central
Upgraded from java 1.6 ti java 1.7
Some refactoring
v1.6.0
CorpNet v1.5.0
Added pool objects to improve performance.
Had some extra util classes that are making things easier.
Added flow control.
Bug fixes
CorpNet v1.4.0
Have put in split messages, if a message will be to big for one package it will split the package down to multiple part and send them individual. This work for both reliable and unreliable messages.
I have lowered the default package size to 512 byte now when split messages are implemented.
There are some bugs fixed also.
CorpNet v1.3.0
Have change to Java 1.6 to get it working with Android without having any hazels.
Have found and fixed some smaller bugs.
CorpNet 1.2.0
Added keep alive to avoid disconnecting clients and servers if no data are sent for some time. This can be turned off.
Have added better resend algorithm.
Some bigger and smaller bugs have been fixed.
CorpNet 1.1.0
Now it handle disconnection on both server and client side.
One utility class to map between objects and byte[].
And some bugs are fixed.
First version
This is the first version.
You should be able to create a server and client sessions that can talk to etch other.
They can send both reliable and unreliable messages to one another.
All communication are sent via UDP.