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Releases: CorpWar/CorpNet

CorpNet v2.0.0

23 Apr 09:11
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There is a breaking change in DataReceivedListener. If you upgrad you only need to add connected method so it is an easy upgrade.
There are some bug fixes and some method to easier send data.

CorpNet 1.8.0

24 Jun 13:44
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Major thing is a server that can handle hole punching for peers.
Some small bugs

CorpNet v1.7.0

09 Jun 22:02
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Added simple peer-to-peer in local network
Added to maven central
Upgraded from java 1.6 ti java 1.7
Some refactoring

v1.6.0

26 May 18:34
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Some spelling errors
Race condition when removing split messages
Added simulated delay
Added a pool for NetowrkPackage
Added support to send to one client via UUID

CorpNet v1.5.0

07 Nov 10:15
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Added pool objects to improve performance.
Had some extra util classes that are making things easier.
Added flow control.
Bug fixes

CorpNet v1.4.0

01 Feb 16:00
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Have put in split messages, if a message will be to big for one package it will split the package down to multiple part and send them individual. This work for both reliable and unreliable messages.
I have lowered the default package size to 512 byte now when split messages are implemented.
There are some bugs fixed also.

CorpNet v1.3.0

14 Nov 23:05
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Have change to Java 1.6 to get it working with Android without having any hazels.
Have found and fixed some smaller bugs.

CorpNet 1.2.0

09 Nov 19:08
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Added keep alive to avoid disconnecting clients and servers if no data are sent for some time. This can be turned off.
Have added better resend algorithm.
Some bigger and smaller bugs have been fixed.

CorpNet 1.1.0

31 Oct 13:58
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Now it handle disconnection on both server and client side.
One utility class to map between objects and byte[].
And some bugs are fixed.

First version

24 Oct 14:56
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This is the first version.
You should be able to create a server and client sessions that can talk to etch other.
They can send both reliable and unreliable messages to one another.
All communication are sent via UDP.