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Add descriptive audio error messages #436

Add descriptive audio error messages

Add descriptive audio error messages #436

Workflow file for this run

---
name: Windows
on:
push:
branches-ignore:
- 'gh-pages'
pull_request:
workflow_dispatch:
inputs:
preset:
description: 'Select CMake preset'
default: 'win-x64-rel'
type: choice
options:
- win-dev
- win-x64-rel
- win-x86-rel
animview:
description: 'Build AnimView?'
default: 'false'
type: boolean
pr:
description: 'Build this PR (optional)'
type: number
jobs:
Windows:
runs-on: windows-2022
env:
PRESET: ${{inputs.preset || 'win-x64-rel'}}
VCPKG_DEFAULT_TRIPLET: ${{inputs.preset == 'win-x86-rel' && 'x86-windows' || 'x64-windows-release'}}
ANIMVIEW: ${{inputs.animview && 'ON' || 'OFF'}}
NAME: CorsixTH${{inputs.animview && '_and_AnimView' || ''}}${{inputs.preset == 'win-x86-rel' && '_x86' || ''}}
defaults:
run:
shell: bash
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Checkout selected PR
env:
GH_TOKEN: ${{github.token}}
if: inputs.PR
run: gh pr checkout --repo CorsixTH/CorsixTH ${{inputs.pr}}
- name: Get CMake
uses: lukka/get-cmake@v3.28.3
- name: Setup vcpkg
uses: lukka/run-vcpkg@v11
with:
vcpkgGitCommitId: 'c823fd3e57035b10d970a96da2796a2db55e5df5'
- name: Run CMake dev configure
if: inputs.PRESET == 'win-dev'
uses: lukka/run-cmake@v10
with:
configurePreset: 'win-dev'
- name: Run CMake release build
if: inputs.PRESET != 'win-dev'
uses: lukka/run-cmake@v10
with:
configurePreset: ${{env.PRESET}}
configurePresetAdditionalArgs: "['-DBUILD_ANIMVIEW=${{env.ANIMVIEW}}']"
buildPreset: ${{env.PRESET}}
buildPresetAdditionalArgs: "['--verbose', '--target install',
'-DCMAKE_INSTALL_PREFIX=build/${{env.PRESET}}/CorsixTH/RelWithDebInfo/']"
testPreset: ${{env.PRESET}}
- name: Download soundfont
if: inputs.PRESET != 'win-dev'
run: |
aria2c -d "build/${{env.PRESET}}/CorsixTH/RelWithDebInfo" \
https://raw.githubusercontent.com/Jacalz/fluid-soundfont/master/SF3/FluidR3.sf3
- name: Copy data files for archive
if: inputs.PRESET != 'win-dev'
run: |
cp -R CorsixTH/Lua build/${{env.PRESET}}/CorsixTH/RelWithDebInfo/Lua
cp -R CorsixTH/Bitmap build/${{env.PRESET}}/CorsixTH/RelWithDebInfo/Bitmap
cp -R CorsixTH/Levels build/${{env.PRESET}}/CorsixTH/RelWithDebInfo/Levels
cp -R CorsixTH/Campaigns build/${{env.PRESET}}/CorsixTH/RelWithDebInfo/Campaigns
cp CorsixTH/CorsixTH.lua build/${{env.PRESET}}/CorsixTH/RelWithDebInfo/
if [ "${{inputs.animview}}" == "true" ]; then
mkdir -p artifact
mv build/${{env.PRESET}}/AnimView/RelWithDebInfo artifact/AnimView
mv build/${{env.PRESET}}/CorsixTH/RelWithDebInfo artifact/CorsixTH
else
mv build/${{env.PRESET}}/CorsixTH/RelWithDebInfo artifact
fi
ls -R artifact
- name: Upload build
if: inputs.PRESET != 'win-dev'
uses: actions/upload-artifact@v4
with:
path: artifact
name: ${{env.NAME}}