Finding a good layout - Training Room #2442
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This strategy guide on GameFAQs has a section on how to optimise the Training Room:
Here's a Training Room layout that I came up with. It's very compact, but can train up to three consultants within a reasonable time. The consultant will occasionally interact with the skeleton, so I needed to move the chairs away from the door to make enough room for his pathfinding. Otherwise, he'll walk all the way round the lecture chairs and waste a lot of time. |
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I am exploring good design layouts for each room, in this post I am focusing on the Training Room
The Goal
Keeping the room as small as possible while keeping the doctors as happy as possible(avoid being unhappy and wanting a pay rise) while optimizing turnaround time for handyman plant watering and doctor train times.
Version 1.00
![Screenshot 2023-10-18 162314](https://private-user-images.githubusercontent.com/13173133/276103929-e31bd337-c764-41ab-b5ce-59d273015c58.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjQyMzI0OTMsIm5iZiI6MTcyNDIzMjE5MywicGF0aCI6Ii8xMzE3MzEzMy8yNzYxMDM5MjktZTMxYmQzMzctYzc2NC00MWFiLWI1Y2UtNTlkMjczMDE1YzU4LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MjElMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODIxVDA5MjMxM1omWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWViMDhhOTlhNTQzNTUwNDIxOTBmNmNhYTJlMDc4ZGRjMDFmNGY3OTljYjgzM2ZiZWRkZDI2ZTk2MWZkNjJjMTUmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.lW3a0OK_gQc5jOx6k8hyQpyIrea_V0My27XMnPEcRV4)
Items
1x Fire extinguisher
1x Radiator
1x Plant
1x Bin
5x Lecture chair
0x Bookcase
6x Skeleton
Summary
For the training room there are 2 main things to keep in mind.
The idea in design 1.00 is to train a doctor from a new hire junior to consultant without the doctors leaving to go to the staff room. To achieve this we want to maximize the training factor which is
proj_val + skeletons*skel_val + bookcases*book_val + training_rate
Now the Skeleton has a higher value then the Bookcase so at an extra cost we can fit more Skeletons in a smaller room then Bookcase, if cost is important then you can make the room bigger and use Bookcases.
From my calculation you need about 6 Skeletons in the training room or about 8 Bookcase.
Now there are many different ideas that can be done with the Training Room but i think this is a good start
Lets start the decision, what do you think of this design?
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