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if [ -z "$1" ] | ||
then | ||
echo "INPUT_PATH not supplied." | ||
echo "" | ||
echo "Please provide an input path:" | ||
echo "./agent-convert INPUT_PATH EXPORT_NAME" | ||
exit 1 | ||
fi | ||
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||
if [ -z "$2" ] | ||
then | ||
echo "Please provide a name for the export." | ||
echo "" | ||
echo "./agent-convert INPUT_PATH EXPORT_NAME" | ||
exit 1 | ||
fi | ||
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||
INPUT_PATH=$1 | ||
OUTPUT_NAME="$2.agent" | ||
OUTPUT_SPRITES_PATH="$OUTPUT_NAME/sprites" | ||
OUTPUT_SOUNDS_PATH="$OUTPUT_NAME/sounds" | ||
SPRITE_MAP_MAX_WIDTH=4096 | ||
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||
echo INPUT_PATH: $INPUT_PATH | ||
echo OUTPUT_NAME: $OUTPUT_NAME | ||
echo OUTPUT_SPRITES_PATH: $OUTPUT_SPRITES_PATH | ||
echo OUTPUT_SOUNDS_PATH: $OUTPUT_SOUNDS_PATH | ||
echo SPRITE_MAP_MAX_WIDTH: $SPRITE_MAP_MAX_WIDTH | ||
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# Create directory | ||
mkdir -p $OUTPUT_NAME | ||
mkdir -p $OUTPUT_SPRITES_PATH | ||
mkdir -p $OUTPUT_SOUNDS_PATH | ||
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||
# Convert all BMP-files that start with a number to PNG | ||
convert $INPUT_PATH/Images/[0-9]*.bmp -channel rgba -alpha set -fill none -draw 'color 0,0 replace' $OUTPUT_SPRITES_PATH/%04d.png | ||
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# Convert Microsoft WAVE to MP3 | ||
i=0 | ||
for f in $INPUT_PATH/Audio/*.wav | ||
do ffmpeg -y -i "$f" "${OUTPUT_SOUNDS_PATH}/${OUTPUT_NAME}_${i%.*}.mp3" | ||
i=$((i+1)) | ||
done | ||
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||
# Get sprite width | ||
SPRITE_WIDTH=`identify -format '%w' "${OUTPUT_SPRITES_PATH}/0000.png"` | ||
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# Found out, how many sprites fit in one row. | ||
# Maximum width is defined in SPRITE_MAP_MAX_WIDTH | ||
SPRITES_PER_ROW=`expr $SPRITE_MAP_MAX_WIDTH / $SPRITE_WIDTH` | ||
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# Create sprite map | ||
montage -tile "${SPRITES_PER_ROW}x0" -geometry +0+0 -background none $OUTPUT_SPRITES_PATH/*.png ${OUTPUT_NAME}/${OUTPUT_NAME}_sprite_map.png | ||
rm -rf $OUTPUT_SPRITES_PATH | ||
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# Copy character definitions and convert to something Swift can read | ||
iconv -f ISO-8859-1 -t UTF-8//TRANSLIT $INPUT_PATH/*.acd > ${OUTPUT_NAME}/${OUTPUT_NAME}.acd |