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[BUG_SP]JD 7R with Laforge EZ 1700 not performing turns properly #828
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To be more clear, I have the lock steering axles mod(by Ifko[nator], and tested with the steering axle on the spreader locked and unlocked, and it didn't make an appreciable difference. I also tried adjusting the turn radius setting and the vertical offset of the tool, also with little to no effect. |
I can't reproduce this and you have most of the debug channels turned off. Make sure to have the debug enabled on the vehicle, and channels fieldwork, pathfinder, reverse, ppc, turn, courses are all enabled. |
If the first implement we checked on the back of the tractor (root node behind tractor's node) had nothing attached, we stopped looking and did not find other implements. For instance, the JD 7R had a Laforge weight attached underneath, we ignored all towed implements, which messed up the turn calculations. #828 #1306 #2054
- fixed a bug where combines called full unloaders. - threshold can now be lowered to 40% for auger wagons with a low max fill level when weight limit is enabled. - add option (keybind) for course editor to delete all waypoints untill the end. - fix for #2044 - fix for #2045 - fix for #2037 - fix for #828 #1306 #2054 - fix for #522 #2060 - partial fix for #1949
READ FIRST
https://github.com/Courseplay/Courseplay_FS22/wiki
Steps to reproduce
Generate course on field 70 of Elmcreek(slightly customized field shape) with 2 headlands, corners set to sharp. Run tractor with spreader on course to spread lime on field. Observe
Actual behavior
Upon reaching the sharp corners of the course, the vehicle begins by reversing, but not far enough, then moves forward and around the turn, but also not far enough, then proceeds to reverse in circles until manually stopped. As for the row end turns, the generated turn maneuver does not line up with the next row properly and leaves a small patch of field uncovered.
Expected behavior
The vehicle should perform the turn properly and continue on the course, without missing any of the field.
Screenshots
![fsScreen_2022_02_01_15_59_11](https://user-images.githubusercontent.com/25916123/152067458-7ddfa2e1-8d18-46cc-89e8-1ba4483f3abf.png)
![fsScreen_2022_02_01_15_56_15](https://user-images.githubusercontent.com/25916123/152067510-0d304aaf-236b-4569-a1db-927720313c54.png)
![fsScreen_2022_02_01_16_04_57](https://user-images.githubusercontent.com/25916123/152067517-239fb97a-91c7-4c93-aef9-b5030fa88e0a.png)
![fsScreen_2022_02_01_16_05_00](https://user-images.githubusercontent.com/25916123/152067522-efb4c919-b4f6-43b7-8d0e-6e24f9191b25.png)
Courseplay version
Version used: 7.0.0.25 1c8a5d0
Log
(https://gist.github.com/SavageMkII/9b373e33daeae959a634fed18de98629).
Map
Vanilla Elmcreek
Vehicles/ implements involved
Which vehicle or implement? Vanilla John Deere 7R with Bredal K165(6m spread unit)
Mod yes/no ? No
Relevant script mods
AD, EV, Lock Steering Axles
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