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Releases: Courseplay/Courseplay_FS22

Courseplay for FS22 v7.2.0.2

15 Feb 17:48
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Push Hotfix 7.2.0.2

Courseplay for FS22 v7.2.0.1

12 Feb 11:02
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Push Release 7.2.0.1

  • fix for #2266
  • fix for #2280
  • fix for #1918
  • fix for #2306
  • improvements for bunker silo driver #2265
  • Gui fix for non valid cp vehicles and disables the hud, while sitting in an attached vehicle (e.g. mobile Wood Crane).
  • Disables a few hotspots, while drawing a field border.
  • Disables shield raising while driving into the silo for now.
  • Add option for Fieldwork to send driver back to start waypoint, when done with work.

Courseplay for FS22 v7.2.0.0

09 Jan 08:01
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Prepare modhub Update

  • added bunker silo mode and combine unloader mode.
  • the remaining time for fieldwork is now displayed on the HUD.
  • support for Universal Autoload.
  • option to show the current course on the mini map.
  • user setting to change between feet and meters.
  • simple collision avoidance for unloaders to not crash into the combine.
  • option (keybinding) for course editor to delete all waypoints until the end.
  • new course visibility option (blue eye icon) to show everything
    between the leading 20 and last 5 passed waypoints.
  • help menu sections for unloading combines and compacting/pushing in a bunker silo.
  • countless fixes and improvements.

Courseplay for FS22 v7.1.2.6

01 Jan 16:54
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Push Hotfix 7.1.2.6

The change for not unfold the combine after generating a course leads to the problem, that unfolding gets stuck.
So the combine won't get unfolded with the start of the course.
Need to find a better way, but for now it is better to have the combine unfold correctly.

Courseplay for FS22 v7.1.2.5

28 Dec 19:59
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Push Release 7.1.2.5

  • fix for combine unfolding when generating a course
  • fix for #2163 when island is on headland
  • fix for #2175 and #2112 for better row alignment
  • fix for #2188 by @marcus-anton
  • fix for #2165 not the best solution, but the Harvester don't drive away
  • fix for #2194
  • fix for custom field area for other mods (e.g. Seed Calculator)
  • added new course visability option (blue eye icon) to show the 5 last and 20 next Waypoints.
  • added new help menu sections for unloading combine and compacting/pushing.

Courseplay for FS22 v7.1.2.4

27 Nov 18:54
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Push Release 7.1.2.4

  • some more fixes for bunker silo driver (e.g. wrong behaviour with attached weight)
  • Add wheelloader + shield and snowcat support (Volvo wheelloader needs fixes by Giants, the snowcat works with 5km/h) #2137
  • should fix #2132

Courseplay for FS22 v7.1.2.3

20 Nov 17:07
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Push Hotfix 7.1.2.3

  • another MP fix for bunker silo driver.

Courseplay for FS22 v7.1.2.2

20 Nov 13:04
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Push Release 7.1.2.2

  • fix for #2117
  • fix for #2127
  • might help with #2123
  • fixes AD not waiting for bunker silo driver to reach the parking position
  • few more improvements, adjustments and fixes for bunker silo driver

Courseplay for FS22 v7.1.2.1

17 Nov 18:08
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Push Hotfix 7.1.2.1

  • fixes LUA Errors with silo bunker mode e.g. #2114
  • fixes reverse driving tractors
  • fixes MP LUA Errors e.g. #2115
  • fix for #2113
  • fixes proximity sensor

Courseplay for FS22 v7.1.2.0

16 Nov 12:48
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Push Release 7.1.2.0

  • fix for #2094
  • fix for #2100
  • fix for #2092
  • added a minimum offset for auger wagon to trailer of 3.8m #2092 might help with #2090
  • Slightly adjusted automatic pipe movement. Should help with #2036
  • Proximity sensor will now be turned off on the same side as the pipe and not only on the left side.
  • Course rename enhancement #2075
  • added the Bunker silo driver*
  • added remaining time to the HUD for fieldwork** #1108

*INFO:
The bunker silo mode is available if no valid fieldwork implement or trailer is attached.
The mode is preselected when a shield or a spreader is attached, with a roller you have to cycle through the starting point setting in the HUD until the bunker silo mode appears.

With a shield or spreader attached, Courseplay sets the direction to drive into the silo automatically. If the vehicle has no shield or spreader attached, you have to set the direction manually.

You can also enable/disable the waiting at the park position.
If waiting at the park position is enabled, and a vehicle with a full trailer approaches (driven by the player or by AutoDrive), the driver will automatically drive to the park position and wait until the unloader finished unloading and left the detection range near or in the bunker silo.

**INFO:
The remaining time is just a leftover time prediction for fieldwork about some fixed parameters and will like have some inaccuracy.
Refilling, standing around (e.g. harvester waiting for an unloader) is of course not part of the calculation.