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Releases: Courseplay/Courseplay_FS22

Courseplay for FS22 v7.1.1.6

06 Nov 10:49
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Push Release 7.1.1.6

  • fixed a bug where combines called full unloaders.
  • threshold can now be lowered to 40% for auger wagons with a low max fill level when weight limit is enabled.
  • add option (keybind) for course editor to delete all waypoints untill the end.
  • fix for #2044
  • fix for #2045
  • fix for #2037
  • fix for #828 #1306 #2054
  • fix for #522 #2060
  • partial fix for #1949

Courseplay for FS22 v7.1.1.5

24 Oct 12:51
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Push Release 7.1.1.5

  • Added a simple collision avoidance for unloaders to not crash into the combine.
  • Added clear course and change course visibility action event
  • fix for #2003
  • Invalid characters for naming a course will be automatically changed to '_'
  • Prevent a callstack (for something with AutoDrive and Trains).
  • Auger wagon unload improvements.
  • Use the discharge node/target node distance for a more accurate pipe positioning, auger wagon pipe should not overshoot the target anymore, or if it does, it'll back up a bit
  • If the unloader can't discharge anymore into a trailer but has more than 10% fruit, it'll look for another trailer, or another fill target of the same trailer. This should improve how long trailers with multiple fill nodes are handled. If no other trailer is found, it will get back to unload combines.
  • Once done with unloading, move ahead a bit so the pathfinder has a clear view when it needs to drive to the combine.
  • When the auger wagon is full and no trailer around, keep check for a trailer to unload to instead of turn off courseplay.
  • fix for #2012 *

*INFO about AutoDrive connection:
In one of the last releases, we had a bug that after AutoDrive comes back from unloading or refilling, it will always start at the 1st waypoint.
To fix this, we did some quick changes to it, which results in a different, but for us more clear use of how it works.
We know that we should have communicated that in a better way, that was our fault.
However, here is how it is designed now and tested and seems to work just fine:

  • If the CP course will be driven the 1st time, CP will now always start at the 1st WP when started by AutoDrive.
  • If the CP course was stopped at any WP or was started by hand at any point and stopped again, that WP will be the return point (last WP), also when start by AD again.
  • After a save restart and AD was still driving when restarted the savegame, the last WP for CP is saved and will be used when AD comes back to the field.

Courseplay for FS22 v7.1.1.4

10 Oct 17:01
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Push Release 7.1.1.4

  • Fix for #1990
  • Fix for #1985
  • Fix for #1986
  • Adjust the default pipe position, trailers had to be set +1m to be able to unload the combine. The global pipe position is set +1m towards the front.
  • Offset calculation for auger wagons fixed, was incorrectly using the tractor as a reference point which leads to different offset depending on the angle between the trailer and the tractor.
  • Enforce a minimum turn radius for auger wagons, as they seem to have no configured one, which resulted in very tight turns calculated by the pathfinder and unloaders bumping into trailers
  • Fix seeder refill message, even the tool doesn't have a chamber for fertilizer. #1975 Thanks to @tn4799

Courseplay for FS22 v7.1.1.3

06 Oct 17:15
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Push Release 7.1.1.3

  • fix for #1961
  • fix for #1549
  • enhancement for #1939 the CP Unloader will now only look for AutoDrive Driver who reached their target.
  • fixes a LUA Error with Unloader on Dedicated Server.
  • fixes a bug where the Unloader didn't reverse after threshold was reached.

Courseplay for FS22 v7.1.1.2

02 Oct 17:09
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Push Release 7.1.1.2

  • fix for #1951
  • fix for #1940
  • fix for #1926
  • fix for Harvester with pipe on the right side
  • Added error message for Giants AI Driver starting position too far away

Courseplay for FS22 v7.1.1.1

27 Sep 11:40
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Push Hotfix 7.1.1.1

  • fix a callstack when unloader not at the field.
  • removed forgotten debug.
  • adjustment for start unloader when using Giants Helper.

Courseplay for FS22 v7.1.1.0

27 Sep 10:30
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Push Release 7.1.1.0

  • fix for #1925
  • fix for #1933 and #1931
  • fix for #1914
  • Changed behaviour for Cotton Harvester, fixes #1779
  • #1916 should be fixed
  • #1816 should be fixed
  • Added some key inputs
  • Introduce the 'old' new combine unloader mode
  • automatic pipe and convayer adjustment

The new combine unloader mode is only for combines and harvesters, choppers are not supported and probably won't ever be! Combines must be driven by Courseplay for the unloaders to work.

To unload combines, you need a tractor with an auger wagon or a trailer. With an auger wagon, Courseplay will attempt to find a trailer around the field and when the auger wagon is full, drive to that trailer and empty the auger wagon into that trailer, similar to the combine self unload.

With a trailer, Courseplay will stop when full and you have to set up AutoDrive to bring the tractor to a spot where it can empty the trailer. Alternatively, click that little steering wheel in the HUD and toggle through a list of targets to let the Giants helper handle the transport for you. Note that we did not improve the Giants helper...

Before you start the unloader, you have to select the field it will look for combines to unload. You can do this by clicking the target icon in the HUD and then selecting a Field Position.

You have to start the unloader either on the field or within 20 meters from the field edge. If the unloader is not around the field, you can also select a Target Position near the field so it'll drive to the that position before it starts working.

Combines call the unloader when their fill level reaches 80% (this is currently not configurable, but should work out just fine in most cases). You can set the 'Empty when over %. in the HUD to tell the unloader that over this fill level, it should not wait for a combine to call but go and unload the trailers immediately.

Courseplay for FS22 v7.1.0.4

17 Sep 13:04
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Push Release 7.1.0.4

7.1.0.4

  • Basic universal autoloader implementation.
  • Added safety check, so no assigned course without waypoints is getting saved.
  • Fixes ai menu bug and small baler/baleloader adjustements.
  • Added option to show the course on the mini map.
  • Added a user setting to change between feet and meters. #1848
  • Small fixes for #1890

Courseplay for FS22 v7.1.0.3

14 Aug 16:06
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Prepare modhub Update

  • F1 Keybind default off
  • Translations
  • Vermeer Preperations

Courseplay for FS22 v7.1.0.2

30 Jul 06:30
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Push Release 7.1.0.2

  • Debug parameter added
  • fix for drawbar #1654
  • Pathfinder fix for #1804
  • Bale wrapper fix #1789