Releases: CrevsDaak/m7multikit
Multiclass Multikit v0.29
What's Changed
- Don't ouput negative values to kitlist.2da unusability column by @mleduque in #23
- Fixed two bugs related to HLA tables, now the mod installs if a custom table isn't generated, and uses the custom ones properly.
- Made it so the mod doesn't modify it's own files but rather edits a copy of multikits.tp2 on weidu_external/m7multikit.
New Contributors
Full Changelog: v0.28...v0.29
Multikit mod beta v0.28
Normally, these are pretty boring bugfixes. Today, I bring you multikits at character generation in the EE. Courtesy of me taking a look at and using some of aquadrizzt's code.
Also fixes a bunch of bugs. Couldn't have a multikit release without that.
Multikit mod beta v0.27.11
Fixed two installation crash bugs.
Multikit mod beta v0.27.10
Fixed the bug that caused multikits to get no HLAs at all.
Multikit mod beta v0.27.9
This new version fixes a bug that prevented multikits from getting their HLAs table. Thanks go to Nameless for reporting this one.
Multikit mod beta v0.27.8
All the serious and fixable bugs in the mod were fixed. Take a look at the readme!
Multikit mod beta v0.27.7
No longer gives false warnings on Mage/Thieves and no longer fails to install for some multikits.
Multikit mod beta v0.27.6
Another installation crash fix, again, thanks Lithesis.
Multikit mod beta v0.27.5
- Doesn't fail to install anymore (thx Lithesis).
Multikit mod beta v0.27.2
This version fixes a bug that caused installation to fail on Enhanced Edition games if a non-Thief multi-class combination was chosen.