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Releases: CrevsDaak/m7multikit

Multiclass Multikit v0.29

25 Jan 04:00
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What's Changed

  • Don't ouput negative values to kitlist.2da unusability column by @mleduque in #23
  • Fixed two bugs related to HLA tables, now the mod installs if a custom table isn't generated, and uses the custom ones properly.
  • Made it so the mod doesn't modify it's own files but rather edits a copy of multikits.tp2 on weidu_external/m7multikit.

New Contributors

Full Changelog: v0.28...v0.29

Multikit mod beta v0.28

23 Jul 03:12
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Pre-release

Normally, these are pretty boring bugfixes. Today, I bring you multikits at character generation in the EE. Courtesy of me taking a look at and using some of aquadrizzt's code.
Also fixes a bunch of bugs. Couldn't have a multikit release without that.

Multikit mod beta v0.27.11

08 Jun 15:44
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Pre-release

Fixed two installation crash bugs.

Multikit mod beta v0.27.10

11 Apr 16:12
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Pre-release

Fixed the bug that caused multikits to get no HLAs at all.

Multikit mod beta v0.27.9

25 Mar 23:36
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Pre-release

This new version fixes a bug that prevented multikits from getting their HLAs table. Thanks go to Nameless for reporting this one.

Multikit mod beta v0.27.8

18 Feb 01:17
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Pre-release

All the serious and fixable bugs in the mod were fixed. Take a look at the readme!

Multikit mod beta v0.27.7

04 Dec 18:43
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Pre-release

No longer gives false warnings on Mage/Thieves and no longer fails to install for some multikits.

Multikit mod beta v0.27.6

02 Dec 01:38
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Pre-release

Another installation crash fix, again, thanks Lithesis.

Multikit mod beta v0.27.5

16 Oct 21:14
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Pre-release
  • Doesn't fail to install anymore (thx Lithesis).

Multikit mod beta v0.27.2

08 Mar 18:49
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Pre-release

This version fixes a bug that caused installation to fail on Enhanced Edition games if a non-Thief multi-class combination was chosen.