- Unity Manual: Scripting Overview (Read sections from “Creating and Using Scripts” to “Understanding Automatic Memory Management”)
- Scripts as Behavior Components
- How to make a Video Game in Unity - Programming
- How to make a Video Game in Unity - Movement
- How to make a Video Game in Unity - Camera Follow
- Vector Maths
- What Makes Great Games Great?
- Unity Manual
- Unity Tutorials: Scripting
- Unity Manual: Vector3
- What are scripts in Unity and how are they created and used
- How to control GameObjects with scripts
- What is an event function and how are the most common ones used
- How to create and destroy GameObjects within scripts
- How to use namespaces to organize classes
- What are attributes and how to use them
- How to use Debug.Log()
- What is a vector
- A
README.md
file, at the root of the folder of the project - Use Unity’s default .gitignore in your project folder
- Push the entire repo
0x02-unity-scripting
, including.meta
files - Scenes and project assets such as Materials must be named and organized as described in the tasks
Authors | GitHub | ||
---|---|---|---|
Crispthofer Rincon | crispthoalex | @crispthoalex | carmurrain |
0x02. Unity - Scripting
is open source and therefore free to download and use without permission.