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0x02. Unity - Scripting

Resources

Read or watch:

  • Unity Manual: Scripting Overview (Read sections from “Creating and Using Scripts” to “Understanding Automatic Memory Management”)
  • Scripts as Behavior Components
  • How to make a Video Game in Unity - Programming
  • How to make a Video Game in Unity - Movement
  • How to make a Video Game in Unity - Camera Follow
  • Vector Maths
  • What Makes Great Games Great?
  • Unity Manual
  • Unity Tutorials: Scripting
  • Unity Manual: Vector3

Learning Objectives

General

  • What are scripts in Unity and how are they created and used
  • How to control GameObjects with scripts
  • What is an event function and how are the most common ones used
  • How to create and destroy GameObjects within scripts
  • How to use namespaces to organize classes
  • What are attributes and how to use them
  • How to use Debug.Log()
  • What is a vector

Requirements

General

  • A README.md file, at the root of the folder of the project
  • Use Unity’s default .gitignore in your project folder
  • Push the entire repo 0x02-unity-scripting, including .meta files
  • Scenes and project assets such as Materials must be named and organized as described in the tasks

Follow me 💬

Authors GitHub Twitter Linkedin
Crispthofer Rincon crispthoalex @crispthoalex carmurrain

License

0x02. Unity - Scripting is open source and therefore free to download and use without permission.

Holberton School – Advanced Program – AR/VR
December, 2020. Cali, Colombia