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Changes for Linux and MOD Devices #1

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Changes for Linux and MOD Devices #1

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falkTX
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@falkTX falkTX commented Nov 18, 2016

Split into small commits for easier check of the changes made.
Please review and comment.

falkTX added 11 commits November 17, 2016 11:34
If it's only Windows that needs it, leave it for Windows only.
Overloading those is very nasty.
Using math macros is ugly, breaks std::sin and similar
All those math defines mess up with the regular math includes,
and may lead to link errors due to function prototypes being different.
@dromer
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dromer commented Nov 21, 2021

Clear that Cycling74 doesn't care about running their code on Linux.

@lorenlepton
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@dromer sadly. bit of a waste in all honesty

@dromer
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dromer commented Mar 11, 2022

@lewlepton considering this was actually supposed to be some collaboration between the 2 companies ..

@falkTX
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falkTX commented Mar 11, 2022

you are over-reacting.
this is for the JUCE plugin version, which MOD does not use.

A similar, DPF-based plugin version is available at https://github.com/moddevices/max-gen-skeleton
This is more or less what ends up used for the MOD builds.

@dromer
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dromer commented Mar 12, 2022

bla, ok didn't realize that. but why keep this open for so long? this is likely to never get merged, then.

@dromer
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dromer commented Mar 12, 2022

Not that the dpf version worked for me: moddevices/max-gen-skeleton#2

But I gave up on using max/msp for creating cross-platform audio plugins anyway :#

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3 participants