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Runtime/UnityAsyncExtensions.AssetBundleRequestAllAssets method
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken) { return AwaitForAllAssets(asyncOperation, cancellationToken: cancellationToken); }
calls itself recursively and results in stack overflow.
It is supposed to call overloaded method, so it should look something like this:
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken) { return AwaitForAllAssets(asyncOperation, null, PlayerLoopTiming.Update, cancellationToken); }
The text was updated successfully, but these errors were encountered:
You are correct, I will fix it.
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Fix AwaitForAllAssets stackoverflow #394
f092f6a
released at 2.3.2.
Fix AwaitForAllAssets stackoverflow Cysharp#394
d0bc688
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Runtime/UnityAsyncExtensions.AssetBundleRequestAllAssets method
calls itself recursively and results in stack overflow.
It is supposed to call overloaded method, so it should look something like this:
The text was updated successfully, but these errors were encountered: