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Ver 2.0.8-rc5

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@neuecc neuecc released this 20 May 17:31
· 581 commits to master since this release

This version is preview, if you want to use stable version, check 1.3.1.

2.0.x has many breaking changes, see 2.0.0-preview1 release notes.

Improvement

  • Add new State<T> class, similar as ReadOnlyReactiveProperty<T>, no serializable, can create from IUniTaskAsyncEnumerable(or ToState extension method), can create from T implicit operator, can get setter by GetSetter once.
  • Add UnityEvent<T> and InputField AsyncEventHandler and extensions
  • Add UniTaskAsyncEnumerable.EveryValueChanged
  • Impl AsyncReactiveProperty.ToString

Fix

  • Fix UniTask.WaitUntilValueChanged does not handle UnityEngine.Object is destroyed correctly