Releases: DAndrewBox/GML-Extended
v1.5.1
Small release fixing issues with compatibility scripts on some targets and issues with instance_create_*
custom scripts.
Full Changelog: v1.5.0...v1.5.1
gml-extended-v1.5.0
GML-Extended v1.5.0 - The Compatibility Update!
Release Notes:
Compatibility!
As one fo the (probably) latest updates of the library, this library is now compatible with GameMaker versions from v2.3.7 to v2024.4 using the compatibility scripts that can be imported into the project!
Draw Profiles
You can now create draw profiles with custom properties, so everytime you need to use the same draw configurations, you can now just call a profile! i.e: When drawing texts maybe you have different fonts and colors defined for those fonts, like titles always on center and with color c_orange, so now instead of having to setup the draw functions to set color, alpha, font, align, and more, you can now just create a profile with draw_create_profile()
, and the call the profile in your draw event with the function draw_set_profile()
. More explaination in the documentation (Optional > Draw > draw_create_profile
)
New Libraries
Compatibility
- Library contains scripts to make all the other functions compatible with older versions of GameMaker from 2.3.7!
Core > Types
- Library contains new functions to get and define types for your variables. Know more on the Types documentation!
Optional > GUI
- Library for some GUI manipulation and aspects. Contains some previously core shortcuts that weren't used as often.
Experimental > Colors
- Moved some of the functions that weren't working that well on previous versions to this library.
Experimental > Files
- New library with functions to manipulate .yy room files.
New functions
lib_datetime
- current_week(): Returns the current week of the year.
- current_day_of_the_year(): Returns the current day of the year.
lib_math
- percentage(): Return a percentage number from the given values.
lib_shortcuts
-contains(): Checks if an element is inside a container.
lib_strings
- string_percentage(): Returns a string with the percentage of the given values.
lib_types
- New macros for gm_types.
- str(): Converts a value to string.
- int(): Converts a value to an int with no decimals.
- int8(): Coverts a value to an 8-bit int.
- int16(): Coverts a value to an 16-bit int.
- int8s(): Coverts a value to a signed 8-bit int.
- int16s(): Coverts a value to a a signed 16-bit int.
- is_type(): Checks if a value corresponds to a gm_type.
lib_draw
- New macros for current draw state.
- draw_surface_from_center(): Draw a surface from center x,y coordinates and can include rotation.
- draw_set_gui_scale(): Sets GUI draw scale.
- draw_set_blendmode(): Sets blendmode. It's like a shortcut for gpu_set_blendmode() and gpu_set_blendmode_ext() functions.
- draw_reset_blendmode(): Resets blendmode to bm_normal.
- surface_clear(): Works as draw_clear_alpha() for surfaces.
- draw_set_depth(): Works as gpu_set_depth().
- draw_reset_depth(): Resets depth to object depth.
- draw_reset_alpha(): Resets alpha to 1.
- draw_reset_color(): Resets color to c_white.
- draw_create_profile(): Creates a draw profile to setup recurrent draw setup calls.
- draw_set_profile(): Sets a created profile.
lib_ease
- Library is no longer experimental and is now optional.
- Last 2 arguments changed from
min, max
tofactor
, so instead of defining min and max value, you just multiply it for a factor.
lib_images
- image_set(): Sets built-in variables from an image in one line.
- image_set_scale(): Set image xscale and yscale in one line.
- image_smooth_rotate(): Rotate the sprite smoothly to a direction given.
lib_layers
-
New macros for layer element types to setup for future functions.
-
layer_get_background(): A way to get the background of a layer using the ID or the name of the layer in one line.
-
layer_get_tileset(): A way to get the tileset of a layer using the ID or the name of the layer in one line.
-
And a lot more related to the experimental library on the docs!
Misc changes
- Some functions from library "Core > Shortcuts" were moved to new library "Optional > GUI".
- Fixed
@param
definition for functions so feather shouldn't give any new errors now. - Added new demo rooms for draw events and easing.
Full Changelog: v1.3...v1.5.0
gml-extended-v1.4.0b
Fixed some issues with structs
gml-extended-v1.4.0
Changelog
Extension Updates
- Divided and re-organized functions on "Core", "Optional" & "Experimental"
- Added easing demo room
- Some optimization updates
lib_files
Added
json2yy
lib_shortcuts
Added
int
Removed
rgb
hsv
color_get_rbg
color_get_hsv
lib_structs
Added
struct_equal
lib_math
Added
random_linear
uuid_v4
lib_colors
Added new library to work with colours
lib_ease
Added new library to work with easing animations
Full Changelog: v1.3...v1.4
gml-extended-1.3.0
Changelog
lib_files
Added
json2file
Modified
- Renamed from
file_to_json
tofile_json_read
lib_shortcuts
Added
str
macrorgb
hsv
color_get_rbg
color_get_hsv
view_get_x
view_get_y
gui_mouse_x
gui_mouse_y
gui_width
gui_height
lib_strings
Added
string_pad_left
string_pad_right
Removed
string_fill_zero
lib_structs
Added
struct_key_exists
lib_time
Added
time_performance
Full Changelog: v1.2.3...v1.3
gml-extended-v1.2.3
- Arranged folders
- Added new functions
- Added shaders
New shaders
- Recolor shader (shd_gml_ext_recolor)
- Gauss Blur shader (shd_gml_ext_blur_gauss)
New functions
- draw_sprite_recolor
- draw_sprite_blur
- draw_surface_recolor
- draw_surface_blur
- instance_get_if
- trace
- alert
- alert_async
Full Changelog: v1.2.2...v1.2.3
gml-extended-v1.2.2
Release notes
- Added additional arguments
xscale
,yscale
,angle
to functionsdraw_text_outline
&draw_text_shadow
. - Added new functions
file_text_get_lines_array
,instance_get_all
,instance_number_if
,string_title
. - Refactor
array_shuffle
function for readability. - Removed
msgType
unnecessary expression onhttp_async_get_message
function. - Solved some issues & bugs from previous versions.
Full Changelog: v1.2.1...v1.2.2
gml-extended-v1.2.1
A bunch of functions added related to Draw, Game Params, Instances & Events, Layers and Images. The function are the following:
- draw_self_ext
- draw_figure
- draw_quad
- draw_rectangle_width
- draw_rectangle_rotated
- draw_text_outline
- draw_text_shadow
- draw_text_size
- draw_fps
- draw_fps_real
- draw_set_align
- gpu_set_alpha_overwrite
- game_params
- game_get_param_value
- game_get_param_exists
- game_throw_error
- instance_create
- instance_create_unique
- instance_any_exists
- instance_in_room
- del
- event_user_exec
- layer_get_element_ids_fixed
- image_loop_index
As for the version, this version 1.2.1 is specifically recommended for GameMaker versions 2022.11+ but can bu used on older versions.
Full Changelog: v1.2.0...v1.2.1
gml-extended-v1.2.0
Improved README.md file.
Removed and changed some functions for compatibility with GameMaker versions 2022.11+.
Full Changelog: v1.1...v1.2.0
gml-extended-1.1.0
Added texture support for shader_set_ext & improved array_shuffle performance.