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crash on world load in DFHack::Translation::TranslateName #3820
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Note, this world was created with DFHack on, it's only on subsequent save and load that it crashes. |
Can you upload the save (and mods it uses)? e.g. to https://dffd.bay12games.com/, or here if it fits. |
https://dffd.bay12games.com/file.php?id=16856 I've included the save folder as well as the entire mods directory. (Note sure what the best way to include mods is). If you need a list of the active mods, I can probably grab the new mod manager files from dfhack and send that over. |
I've reuploaded it as 3820_2.tar.bz2 which contains save/region2 and data/installed_mods. Looking at the mod list it seems to contain all the mods I've jammed in there. |
Reproduced, thanks. I was able to put all of those mods in the |
Sweet! Thanks, let me know if there is anything else I can to do help. DFHack makes my DF games SO much better! |
There is a satyr named "Sazir Dalzat" with a seemingly-invalid name about 3/4 of the way down the Specifically,
4192 looks suspiciously close to a power of two in decimal form (8192 - 4000) but not so close in hex. DF appears to ignore the 4192 entirely; "dalzat" is word 1512. GDB output for reference:
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So that must be one of the mods, several add or have language tags in them. This world has just a few in game days of play so I suspect it's a mod issue. Thanks for the quick troubleshooting. I'll see if I can hunt down the offending mod and ping the author. Have a great night! |
The world is playable without DFHack but with DFHack loaded, it segfaults just after the loading screen for the save finishes and before the fort is displayed.
Happy to help troubleshoot this anyway I can.
Here's the backtrace from gdb. (linux install, 50.10r1)
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