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rewrite gui/mass-remove to be more user friendly #927

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merged 1 commit into from Jan 5, 2024

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@myk002 myk002 commented Jan 5, 2024

differentiate types of buildings (stockpiles vs. planned constructions vs. regular buildings) and make removal independently configurable for each type

also ensure that nothing is selected before we start removing things -- removing the selected building/zone causes a crash

suspend functionality removed since it didn't seem to fit in with the other options. Also, suspendmanager would just immediately undo what was suspended. We might need a better answer to this in the future.

as prompted by the Reddit thread: https://www.reddit.com/r/dwarffortress/comments/18x651d/what_buttons_do_you_wish_had_an_are_you_really/

Fixes: DFHack/dfhack#4084
Fixes: DFHack/dfhack#3369

differentiate types of buildings (stockpiles vs. planned constructions
vs. regular buildings) and make removal independently configurable for
each type

also ensure that nothing is selected before we start removing things --
removing the selected building/zone causes a crash
@myk002 myk002 merged commit 7e08fb1 into DFHack:master Jan 5, 2024
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@myk002 myk002 deleted the myk_mass_remove branch January 5, 2024 10:24
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