rewrite gui/mass-remove to be more user friendly #927
Merged
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differentiate types of buildings (stockpiles vs. planned constructions vs. regular buildings) and make removal independently configurable for each type
also ensure that nothing is selected before we start removing things -- removing the selected building/zone causes a crash
suspend functionality removed since it didn't seem to fit in with the other options. Also,
suspendmanager
would just immediately undo what was suspended. We might need a better answer to this in the future.as prompted by the Reddit thread: https://www.reddit.com/r/dwarffortress/comments/18x651d/what_buttons_do_you_wish_had_an_are_you_really/
Fixes: DFHack/dfhack#4084
Fixes: DFHack/dfhack#3369