Skip to content
PS3 emulator/debugger
Branch: master
Clone or download
Pull request Compare This branch is 1290 commits behind RPCS3:master.
Type Name Latest commit message Commit time
Failed to load latest commit information.
.github Move Contributing to .github Feb 11, 2018
3rdparty Fix temp file folder for project pnglibconf and zlib. Jun 16, 2018
Utilities Utilities/geometry: Add unsigned specializations to typedefs Jun 18, 2018
Vulkan cmake: simplify glslang integration (RPCS3#4652) Jun 6, 2018
asmjit @ 673dcef SPU: add some AVX-512 variants Dec 19, 2017
asmjitsrc vs: drop user files from shipped vs files Jun 22, 2017
bin Fix temp file folder for project pnglibconf and zlib. Jun 16, 2018
llvm @ 17ec6d7 Update LLVM commit, use small code model May 12, 2018
llvm_build Multithreaded compile on Windows for llvm, glsl, vulkan Mar 23, 2017
rpcs3 Qt: add boot by pressing enter or return while having an item selected Jun 19, 2018
.clang-format Update .clang-format May 8, 2018
.editorconfig .editorconfig added Aug 12, 2016
.gitignore gitignore: also ignore .dat files and KD-11's weird backups May 19, 2018
.gitmodules libpng: use official repository instead of the fork from RPCS3 and up… Jun 14, 2018
.mention-bot Added DHrpcs3 to mention-bot ignore list (RPCS3#2026) Aug 4, 2016
.travis.yml yaml-cpp: update submodule and build integration Jun 13, 2018
CMakeLists.txt libpng: use official repository instead of the fork from RPCS3 and up… Jun 14, 2018
LICENSE Few bugs fixed and license file added Feb 13, 2014 Add additional Fedora dependencies Jun 4, 2018
appveyor.yml yaml-cpp: update submodule and build integration Jun 13, 2018
git-clang-format Add a git pre-commit hook running clang-format Aug 27, 2016
pre-commit.readme Add a git pre-commit hook running clang-format Aug 27, 2016
rpcs3.sln libpng: use official repository instead of the fork from RPCS3 and up… Jun 14, 2018
rpcs3_debug.props Partial commit: Preview Apr 15, 2016
rpcs3_default.props Merge branch 'master' into asmjit Jun 13, 2018
rpcs3_llvm.props Use LLVM 6 May 8, 2018
rpcs3_memleak.props Property sheets, configuration simplified Dec 8, 2015
rpcs3_release.props Partial commit: Preview Apr 15, 2016
usertype.dat .clang-format added Aug 12, 2016


Build Status Build status

The world's first open-source PlayStation 3 emulator/debugger written in C++ for Windows and Linux.

You can find some basic information in our website. For discussion about this emulator and PS3 emulation please visit our forums and our Discord server.

Support Lead Developers Nekotekina and kd-11 on Patreon


If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forums or in Discord in order to know more about the current situation of the emulator.




  • Qt 5.10+
  • GCC 5.1+ or Clang 3.5.0+ (not GCC 6.1)
  • Debian & Ubuntu: sudo apt-get install cmake build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git qt5-default
  • Arch: sudo pacman -S glew openal cmake vulkan-validation-layers qt5-base
  • Fedora: sudo dnf install alsa-lib-devel cmake glew glew-devel libatomic libevdev-devel libudev-devel openal-devel qt5-devel vulkan-devel
  • OpenSUSE: sudo zypper install git cmake libasound2 libpulse-devel openal-soft-devel glew-devel zlib-devel libedit-devel vulkan-devel libudev-devel libqt5-qtbase-devel libevdev-devel

If you have an NVIDIA GPU, you may need to install the libglvnd package.


MacOS is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3)

  • Xcode 6+ (tested with Xcode 6.4)
  • Install with Homebrew: brew install glew llvm qt cmake

Building on Windows:

To initialize the repository don't forget to execute git submodule update --init to pull the submodules.

Configuring Qt

If you're using Visual Studio 2017 without Qt plugin support (or simply dont want to use it):

  1. Add QTDIR environment variable and set it to e.g <QtInstallFolder>\5.10.1\msvc2015_64\

If you're using Visual Studio 2017, when you first open the project, do not upgrade the targets or the packages. Leave both at "No upgrade". Note that you will need the v140 toolset, which may not be in 2017 by default.

Open rpcs3.sln

If you wish to use the Visual Studio plugin for Qt:

  1. Go to the Qt5 menu and edit Qt5 options. Add the path to your Qt installation with compiler e.g. C:\Qt\5.10.1\msvc2015_64.
  2. While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added.

Building the projects

The recommended build configuration is Release - LLVM, for all purposes.

You may want to download precompiled LLVM lib and extract to root rpcs3 folder (which contains rpcs3.sln), as well as download and extract additional libs to lib\%CONFIGURATION%-x64\ to speed up compilation time (unoptimised/debug libs are currently not available precompiled).

If you're not using precompiled libs, build the projects in __BUILD_BEFORE folder: right-click on every project > Build.

Build > Build Solution

Building on Linux & Mac OS:

  1. git clone
  2. cd rpcs3/
  3. git submodule update --init
  4. cd ../ && mkdir rpcs3_build && cd rpcs3_build
  5. cmake ../rpcs3/ && make GitVersion && make
  6. Run RPCS3 with ./bin/rpcs3

If you are on MacOS and want to build with brew llvm and qt don't forget to add the following environment variables

  • LLVM_DIR=/usr/local/opt/llvm/ (or wherever llvm was installed).
  • Qt5_DIR=/usr/local/opt/qt/lib/cmake/Qt5 (or wherever qt was installed).

When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).

CMake Build Options (Linux & Mac OS)

    Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.

    Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.

  • -DWITHOUT_LLVM=ON/OFF (default = OFF)
    This forces RPCS3 to build without LLVM, not recommended.

  • -DWITH_GDB=ON/OFF (default = OFF)
    This Builds RPCS3 with support for debugging PS3 games using gdb.

  • -DUSE_VULKAN=ON/OFF (default = ON)
    This builds RPCS3 with Vulkan support.

    This builds rpcs3 with -march=native, which is useful for local builds, but not good for packages.


Most files are licensed under the terms of GNU GPLv2 License, see LICENSE file for details. Some files may be licensed differently, check appropriate file headers for details.

You can’t perform that action at this time.