An open-source PlayStation 3 emulator/debugger written in C++.
If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
- Visual Studio 2015
- Visual C++ Redistributable Packages for Visual Studio 2015
- Cmake 3.1.0+ (optional, required only for LLVM build; add to PATH)
- Python (optional, required only for LLVM build; add to PATH)
- Debian & Ubuntu:
sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev
sudo pacman -S glew openal wxgtk cmake llvm
- Install with Homebrew:
brew install glew wxwidgets(add
llvm36to that list if you want to build with ppu jit)
- Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
To initialize the repository don't forget to execute
git submodule update --init to pull the wxWidgets source.
- Windows: Open the .SLN file, and press Build > Rebuild Solution.
- Linux & Mac OSX:
If you want to build with LLVM, then LLVM 3.6.2 is required.
cd rpcs3 && cmake CMakeLists.txt && make && cd ../Then run with
cd bin && ./rpcs3If you are on OSX and want to build with llvm don't forget to add
-DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake(or wherever llvm brew was installed) to cmake invocation.