PS3 emulator/debugger
C++ CMake C Python Batchfile Objective-C
Pull request Compare This branch is 5 commits ahead, 991 commits behind RPCS3:master.
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3rdparty Optimizations (#1680) Apr 25, 2016
Utilities PPU LLVM: New analyser (#1858) Jul 7, 2016
asmjit @ b0dad1a SPU Cleanup Sep 1, 2015
asmjitsrc Fixes (#1432) Jan 14, 2016
bin Improved shaders cache Jun 27, 2016
llvm @ 051e787 LLVM AOT Jun 19, 2016
llvm_build DX12 dependencies fix Nov 17, 2015
ps3emu_api Added rpcs3 api (dynamic library) Jun 17, 2016
rpcs3-tests Fix rpcs3-test build. Apr 7, 2016
rpcs3 Removed D3D & Vulkan renderers Jul 8, 2016
rsx_program_decompiler @ 9d5245e OpenGL: improved vertex textures support Jul 8, 2016
wxWidgets @ cbb799b build: Update wxWidget to 3.1 Mar 6, 2016
.gitignore vulkan: Add relevant libs. Feb 19, 2016
.gitmodules Removed D3D & Vulkan renderers Jul 8, 2016
.mention-bot Add myself to mention-bot blacklist. (#1779) Jun 15, 2016
.travis.yml Added rsx_program_decompiler to the CMakeLists Jun 21, 2016
CMakeLists.txt Add optimal build options to CMakeLists (#1841) Jul 1, 2016
LICENSE Few bugs fixed and license file added Feb 13, 2014 Add optimal build options to CMakeLists (#1841) Jul 1, 2016
appveyor.yml Try to fix appveyor build Jun 21, 2016
rpcs3.sln Removed D3D & Vulkan renderers Jul 8, 2016
rpcs3_debug.props Partial commit: Preview Apr 15, 2016
rpcs3_default.props Optimizations (#1680) Apr 25, 2016
rpcs3_llvm.props LLVM AOT Jun 19, 2016
rpcs3_memleak.props Property sheets, configuration simplified Dec 8, 2015
rpcs3_release.props Partial commit: Preview Apr 15, 2016
zlib.props Fixed build for MSVC Mar 28, 2016


Build Status Build status Coverity Status Coverage Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.


If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.




  • GCC 5.1+ or Clang 3.5.0+
  • Debian & Ubuntu: sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev
  • Arch: sudo pacman -S glew openal wxgtk cmake llvm


  • Xcode 6+ (tested with Xcode 6.4)
  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config


To initialize the repository don't forget to execute git submodule update --init to pull the submodules.

  • Windows:
  1. Open the .SLN file.
  2. Build the projects in __BUILD_BEFORE folder: right-click on every project > Build.
  3. Press BUILD > Build Solution or Rebuild Solution.
  • Linux & Mac OSX: If you want to build with LLVM, then LLVM 3.8 is required. cd rpcs3 && cmake CMakeLists.txt && make && cd ../ then run with cd bin && ./rpcs3. If you are on OSX and want to build with llvm don't forget to add -DLLVM_DIR=... (or wherever llvm brew was installed) to cmake invocation. When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).
CMake Build Options (Linux & Mac OSX)
    Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.

    Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.