// Create ModAPI callback
ModAPI.addAPICallback("SolarFluxAPI", function(api) {
// declare variables for the API members,
// to make the code a little bit shorter
const panel = api.panel;
const vanilla = api.vanilla;
const item = api.item;
const block = api.block;
// Initialize new panel builder object.
// You don't need any variables, because everything
// will be made in a single sequential call.
panel()
// Set panel name to be used in block id,
// texture and translation key
// So, you have to prepare two textures:
// `sfr_yourname_base_0.png` and `sfr_yourname_top_0.png`
// Then, you can access to your panel's block id like this: `BlockID.sfr_yourname`
.name("testing")
// Panel block main cube height.
// Default value is 6/16. This method is optional.
.height(4 / 16)
// Panel generation in FE/tick
.generation(524_288)
// Panel capacity in FE
.capacity(524_288_000)
// Panel transfer in FE/tick
.transfer(4_194_304)
// After calling this method, panel block itself
// will have been registered. Now you can add
// translations and shaped recipes directly in this call.
.buildAndRegister()
// Create new translation builder
.langBuilder()
// Add translations on different languages
// by their `language_country` code.
// en_us translation is REQUIRED
.put("en_us", "Testing Solar Panel")
.put("ru_ru", "Тестовая солнечная панель")
.put("uk_ua", "Тестова сонячна панель")
// After calling this method,
// all translations will be applied
.build()
// Create new shaped recipe builder.
// You can create it as many times as you need,
// directly in this call
.recipeBuilder()
// Shaped recipe mask.
// It's a representation of crafting table grid,
// then you have to define item id and data
// for each character you used
.shape("ccc", "8b8", "8b8")
// Use api.item function to specify InnerCore ITEM
.bind("c", item("sfr_photovoltaic_cell_6"))
// Use api.block function to specify InnerCore BLOCK
.bind("8", block("sfr_8"))
// Use api.vanilla function to specify vanilla item or block
.bind("b", vanilla(VanillaBlockID.bedrock))
// Specify the count of the recipe result.
// You can just call `build()`, this will automatically
// set recipe result count as 1.
// So, here we'll receive two panels for one recipe.
.build(2);
// Then you can create more recipe builders, if you want.
});
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Port of the Solar Flux Reborn mod from PC
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DMHYT/SolarFluxRebornPE
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Port of the Solar Flux Reborn mod from PC
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