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Incorrect transparent surface ordering on map habitat #1079

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VReaperV opened this issue Apr 13, 2024 · 1 comment
Open

Incorrect transparent surface ordering on map habitat #1079

VReaperV opened this issue Apr 13, 2024 · 1 comment

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@VReaperV
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Some of the surfaces are drawn in an incorrect order in relation to the window:
unvanquished_2024-04-13_104758_000
After the window is rendered:
debug_tr_0
After transparent objects behind the window are rendered:
debug_tr_1
I believe it's an engine bug rather than a map bug since transparent surface should always be rendered back to front.

@illwieckz
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I agree it's likely an engine bug. I already fixed some of them long time ago but I will not be surprised if some are remaining, or came back.

It may be possible that map bug can produce this though, so we should double-check the map materials.

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