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User.kod error fixes, misc. other bug fixes. Minion safety checks and control code improvement. #643
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Daenks
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Oct 12, 2014
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User.kod error fixes, misc. other bug fixes. Minion safety checks and control code improvement. #643
Daenks
merged 14 commits into
OpenMeridian:master
from
skittles1:fixgodlogandguilderrors
Oct 12, 2014
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DM say command logging improvement, user.kod error fixes.
DM say command logging improvement, user.kod error fixes. Misc other bug fixes.
Sep 29, 2014
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DM say command logging improvement, user.kod error fixes. Misc other bug fixes.
User.kod error fixes, misc. other bug fixes.
Oct 3, 2014
Players weren't getting training points and HP rolls from EQ; this fixes it. Not sure why I ended up changing Send to Post, but testing does not reveal any errors.
Resource bug was throwing a client error, also fixed bad randomness in projectile light color
Added a check for $ list in UserCast. Initialised a variable to 0 in Mark of Dishonor to prevent no state being sent to StartEnchantment.
Animated mobs are starting to pile up, since they follow their master permanently. They will now be 'freed' if the master logs off (Seduced mobs and Dragonfly Queens will stay loyal). Minions will no longer attack players that their master is unable to attack. If they *do* attack, (eg. player has their safety off, leaves minions where they can attack others) the master will turn outlaw.
Fixed up formatting and occasional spelling errors in player.kod. Changed the IsWizard() message to a quicker and more logical alternative.
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User.kod error fixes, misc. other bug fixes.
User.kod error fixes, misc. other bug fixes. Minion safety checks and control code improvement.
Oct 6, 2014
Attacking with a minion now correctly colors the master (specifically, all minions now use the code from reflections/ETs). Monsters killed by minions will act as if they're killed by the player with regards to loot (but not karma). Minions should no longer try to attack themselves. Minions no longer interfere with casting wall spells. Reflections and ETs return control correctly to the original master after being Seduced. Players can always pick up loot from monsters killed by other monsters. Minion code readability and speed improvements
Bounds vigor correctly using the second wind ability.
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Improved the messages logged to the GodLog when an admin or DM uses a say command.
Put some poGuild = $ checks in user.kod to avoid sending guild-related information to unguilded players.
Added a debug message and a return for any attempt by a player 'look' at a non-object (unsure why a number is being passed to the SendLook() message, the debug message will allow us to track it down and prevent error spam).