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# 32Blit Boilerplate | ||
# Super Blit Kart | ||
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![Build](https://github.com/32blit/32blit-boilerplate/workflows/Build/badge.svg) | ||
![Build](https://github.com/Daft-Freak/super-blit-kart/workflows/Build/badge.svg) | ||
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This is a basic template for starting 32blit projects. It shows the basic | ||
code layout and asset pipeline, hopefully giving folk a starting point for | ||
any new projects. | ||
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It's based on the original `template` project from the | ||
[32Blit Beta](https://github.com/pimoroni/32blit-beta), with added asset | ||
handling, and some tidying up to fit in with how I do things. | ||
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## Usage | ||
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[Use this template](https://github.com/32blit/32blit-boilerplate/generate) to | ||
generate your own project. | ||
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* Edit the CMakeList.txt file to set the name of your project | ||
* Edit the metadata.yml file to set the information for your project | ||
* Edit the LICENSE file to set your name on the license | ||
* Write lots of super cool code! | ||
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You should then be able to follow the usual build instructions. | ||
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For local builds this is: | ||
``` | ||
mkdir build | ||
cd build | ||
cmake -D32BLIT_DIR=/path/to/32blit-sdk/ .. | ||
``` | ||
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Platform/Editor specific insctuctions [can be found in the main 32blit repo](https://github.com/pimoroni/32blit-beta#more-docs) | ||
(For Visual Studio, you should follow the "Option 2" instructions, as the boilerplate does not contain a solution file) | ||
"Mode7"-based racing game for 32blit. |
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