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Releases: DanielWieder/PoeSimCraft

Alpha

18 Nov 21:29
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Pre-release

The user can define a crafting process and see what the result would be.
The user can create item prototype matching a set of affixes
The user can define the currency value of each item prototypes
The user can define how much currency they want to spend on the crafting process
The program will display how many items matching the prototypes have been created
The user can view generated items that match item prototypes
When setting conditions, min/max affix values can be in terms of current value or max value, or tiers
When setting conditions, hybrid modifiers will have multiple min/max fields available
The program will use the currency amounts defined in the item prototypes calculate an estimated ROI
When setting conditions, min/max affix values can be in terms of current value or max value
When setting conditions, the min/max affix values will be automatically filled when the affix is selected and validated

Pre-Alpha

04 Aug 16:45
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Alpha release v.04

Completed
The user can define a crafting process and see what the result would be.
The user can create item prototype matching a set of affixes
The user can define the currency value of each item prototypes
The user can define how much currency they want to spend on the crafting process
The program will display how many items matching the prototypes have been created
The user can view generated items that match item prototypes
When setting conditions, min/max affix values can be in terms of current value, max value, or affix tier
When setting conditions, the min/max affix values will be automatically filled when the affix is selected and validated

Todo
The program will display how much currency was spent at each step of the crafting process.
The program will display how many times and what percentage of items reached each step of the crafting process.
The program will use the currency amounts defined in the item prototypes calculate an estimated ROI
Update the database for 3.0

Pre-Alpha

27 Jul 02:31
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Alpha release v.03

Completed
The user can define a crafting process and see what the result would be.
The user can create item prototype matching a set of affixes
The user can define the currency value of each item prototypes
The user can define how much currency they want to spend on the crafting process
The program will display how many items matching the prototypes have been created
The user can view generated items that match item prototypes

Todo
The program will display how much currency was spent at each step of the crafting process.
The program will display how many times and what percentage of items reached each step of the crafting process.
The program will use the currency amounts defined in the item prototypes calculate an estimated ROI
When setting conditions, min/max affix values can be in terms of current value, max value, or affix tier
When setting conditions, the min/max affix values will be automatically filled when the affix is selected and validated
Update the database for 3.0

Pre-Alpha

09 Jul 18:27
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Pre-Alpha Pre-release
Pre-release

Fix some bugs and improve the UI. No new features.

Pre-Alpha

08 Jul 20:25
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Pre-Alpha Pre-release
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End to end functionality. Missing tons of features. A number of minor bugs.