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@DanielWieder DanielWieder released this 27 Jul 02:31
· 16 commits to master since this release

Alpha release v.03

Completed
The user can define a crafting process and see what the result would be.
The user can create item prototype matching a set of affixes
The user can define the currency value of each item prototypes
The user can define how much currency they want to spend on the crafting process
The program will display how many items matching the prototypes have been created
The user can view generated items that match item prototypes

Todo
The program will display how much currency was spent at each step of the crafting process.
The program will display how many times and what percentage of items reached each step of the crafting process.
The program will use the currency amounts defined in the item prototypes calculate an estimated ROI
When setting conditions, min/max affix values can be in terms of current value, max value, or affix tier
When setting conditions, the min/max affix values will be automatically filled when the affix is selected and validated
Update the database for 3.0