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Personal project created to study Procedural Generation in Game Design

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proceduralStudy

Study about procedural generation, in different kinds of video games. Relative simple games, coded in Javascript, to ease the insetino and evaluation of Procedural Generation techniques.

Main Goals:

  • Fully Understand how to implement an proceduraly generated system, for various types of games.
  • Ponder about factors and decision of Game Design, inside PG, in a way that it can be seen and studied which kind of element might be interesting and which is a bad usage of PG, regarding the player's experience.

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Personal project created to study Procedural Generation in Game Design

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