Study about procedural generation, in different kinds of video games. Relative simple games, coded in Javascript, to ease the insetino and evaluation of Procedural Generation techniques.
Main Goals:
- Fully Understand how to implement an proceduraly generated system, for various types of games.
- Ponder about factors and decision of Game Design, inside PG, in a way that it can be seen and studied which kind of element might be interesting and which is a bad usage of PG, regarding the player's experience.