Releases: Dannyj1/HadesRando
Releases · Dannyj1/HadesRando
v1.2.2
v1.2.1
v1.2.0
Make sure to re-run mod importer when updating!
Added
- Enemy armor is now scaled just like health
Changed
- Enemy stats now scale smoothly with the amount of cleared rooms, instead of changing to a set value every 10 rooms
- The run length is now 30 chambers by default, instead of 40
- The config is now located in a seperate file called config.lua
- Started cleaning up some code to make the project easier to maintain, lots of cleanup will be done in a later release
Fixed
- More fixes for the long encounter rooms
- Fixed an issue where health scaling on Lernie was incorrect, causing Lernie to have almost no HP
- Fixed an issue where the timer was permanently paused and companions could not be used after beating the Furies
- Fixed a few crashes
v1.1.0
Added
- Stats of enemies and bosses now scale with the amount of rooms you have cleared. This should make facing late game enemies in earlier rooms a bit easier. Facing early game enemies in late game will now be a bit more difficult.
- The chance to encounter charon is now configurable.
- The chance that a door sends you to erebus is now configurable.
Changed
- Randomize weapon, keepsakes and companions are now disabled by default, it can be re-enabled in the config. Follow the instructions on the modpage for instructions on how to do this.
Fixed
- The set seed option has been temporarily disabled due to some issues that I haven't been able to fix yet.
- Hopefully fixed most of the infinite encounter room issues.