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Releases: Dannyj1/HadesRando

v1.2.2

25 Mar 13:43
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Fixed

  • Fixed crash on run start, the mod is now usable again
  • Fixed some crashes that could occur mid-run
  • Minibosses should now be properly randomized
  • Some other minor fixes that I forgot

v1.2.1

28 Aug 20:05
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Fixed

  • Fixed a crash when beating Theseus & Asterius

v1.2.0

28 Aug 14:25
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Make sure to re-run mod importer when updating!

Added

  • Enemy armor is now scaled just like health

Changed

  • Enemy stats now scale smoothly with the amount of cleared rooms, instead of changing to a set value every 10 rooms
  • The run length is now 30 chambers by default, instead of 40
  • The config is now located in a seperate file called config.lua
  • Started cleaning up some code to make the project easier to maintain, lots of cleanup will be done in a later release

Fixed

  • More fixes for the long encounter rooms
  • Fixed an issue where health scaling on Lernie was incorrect, causing Lernie to have almost no HP
  • Fixed an issue where the timer was permanently paused and companions could not be used after beating the Furies
  • Fixed a few crashes

v1.1.0

26 Aug 12:16
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Added

  • Stats of enemies and bosses now scale with the amount of rooms you have cleared. This should make facing late game enemies in earlier rooms a bit easier. Facing early game enemies in late game will now be a bit more difficult.
  • The chance to encounter charon is now configurable.
  • The chance that a door sends you to erebus is now configurable.

Changed

  • Randomize weapon, keepsakes and companions are now disabled by default, it can be re-enabled in the config. Follow the instructions on the modpage for instructions on how to do this.

Fixed

  • The set seed option has been temporarily disabled due to some issues that I haven't been able to fix yet.
  • Hopefully fixed most of the infinite encounter room issues.