Souls-like base system for inventory, combat, spells, buffs. Example scene is Resources/Heck/BlazingCave (ZQSD to move, mouse for camera controll, space to roll, escape to open inventory, clicks for attacks, middle mouse button for lock/unlock/change target, alpha 1/2/3 for spells, A to interact with the altar)
Visual-novel-like dialogue system. Example scene is Resources/SoftDialogue/SoftDialogueExample (left click to start and progress through the dialogues)
Uses Unity particle demonstration pack. Uses some icons from The Hive Workshop as placeholders. Uses some textures found on the internet as placeholders. Musics ans sounds from another project I worked on, not my own.