- Copy files "aseplatform.lua".
- Paste these files to the path "%AppData%/Aseprite/scripts/".
- Start Aseprite or, if the program is running, click File > Scripts > Rescan Scripts Folder.
- The scripts will appear in File > Scripts.
AsePlatform is a script for the Aseprite graphic program.
This script allows you to run a mockup of the game screen as a very simple platformer, extremely limited but interactive!
An example in sprite form is attached, however, here is what is needed in the sprite itself:
- A layer named "TMCollision" with the collision shape drawn with opaque pixels.
- A layer named "Player". Can be a group.
- A layer named "Dangers", which must be a group. Within the group, each "danger zone" is a separate layer.
- A layer named "Bonuses", must be a group. Within the group each bonus is a separate layer.
- The layer named "Finish", which must be a group. Each element is an object, when colliding with which the game ends with a "finish". And now about the interface:
- Layer-group with the name "Interface"
- Inside the "Interface" group, there should be a group called "Health". In such a group each layer is one point of player's health.
- Inside the "Interface" group there should be a layer called "ScorePoint", one pixel is enough - it will be a reference point where the points gained in the game will be written.
And here's a video demonstration(of a slightly older version):
The scripts are distributed under the MIT license. Sprites are distributed under CC-BY-NC4.0 license.