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Evanescent backpack #10
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It tries to place itself in the nearest possible one block space to the block where you were standing when you die, and up to 10 blocks away. Backpacks are inmune to explosions (or so I think). What does Deadly World do? |
Deadly World generates a lot more spawners that do a bunch of things; one of them, for instance, will shot tons of arrows all around the place, and another one has got a "ghost zombie" standing on it. When you get near enough, the zombie "comes alive" and gets a primed TNT head to blow you up. That's how I died the second time ç_ç it also adds a crapton of silverfish nests everywhere, and that's how I died the first time...the pro to all this is that you get a reward, usually there's an interesting block in every silverfish nest and a chest under every spawner. |
Can you try to replicate this and try to pinpoint the situation when the backpack dissappears? |
I'll try blowing myself up somewhere, that should do u.u I'll report to you later! |
Apparently the backpacks ARE resistent to explosions, but if you get blown up they don't get placed. I am suspecting it could be a conflict with the Gravestone mod, although BetterStorage backpacks seem to behave properly. I'm about to try without that mod! |
Yep, confirming the bug: even after removing any grave-adding mod, the backpack still didn't get placed, it just disappeared. I tried with both a Cow backpack and a Deluxe backpack and both times they didn't place. Sure, if I place them by hand and then blow up the TNT they do not get destroyed, but if I get blown up it just disappears, somehow. |
If you die any other way other than blowing up, do they get placed? Just to confirm that blowing up blows up the placement. (pun intended) |
After a while dying in the most exotic of ways, only creepers and TNT fudged with the backpack ability to be placed. Quite an interesting thing I say. Been testing this for a while, now to try to find why. |
Didn't try any other way of dieing (?), to be honest, I only thought of it
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NEW VERSION VERY SOON Closes Issue #19 - Fixed the bucket exchange in the Gui Closes Issue #10 - Backpacks will place on death up to 12 blocks away and 7 blocks below or above the point where you die. New GUI. Crafting GUI deprecated, a crafting matrix is now located in the regular GUI. MOAR SLOTS. Remade the whole backpack model. Remade all the textures to fit the new model and make a 500% increase in awesomeness. New skins for old backpacks. Some backpacks now have extra odds and ends... Added 9 new backpacks. They're all in creative mode only for the moment. Fixed many derps. Cleaned a bunch of code. Optimizations everywhere! Optimized the GUI calculations. No more shading when using NEI. GUI now updates when the player inventory changes. I might have broken the cow. Fixed a bunch of localizations - Dear translators, please uptade the translations if you can. Added Extended compatibility for Tinker's Construct and Thermal Expansion. Added more tools to the tool slots: Flint&Steel, Shears, FishingRod Made the GUI a lot smarter. Fixed the cow again for the millionth time. You can't do a Backpackception anymore (putting a backpack inside of itself, or a backpack in a backack). Hopefully. Fixed several visual glitches. Commented a bunch of code.
Fixed in the HUGE COMMIT OF EPIC GLORY |
When I die, the backpack gets put on the ground in rather weird locations. When I died from a Silverfish nest, couple meter under the surface, my backpack got placed OVER the surface, instead of right next to my grave; something similar happened the second time I died, way farther underground, and I lost it :( luckily there wasn't anything preciousssssss in it. I am not completely sure this second case was a bug in your coding, though: there's a tiny chance that the backpack got instead blown up and destroyed from the TNT zombies (damn DeadlyWorld). I'll have to test this further.
NOTE: I didn't try any other backpack than the cow one, as of the time of this writing.
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