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Fixed useMobAbility with self-targeting abilities #3359

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15 changes: 12 additions & 3 deletions src/map/lua/lua_baseentity.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8748,10 +8748,19 @@ inline int32 CLuaBaseEntity::useMobAbility(lua_State* L)
}

m_PBaseEntity->PAI->QueueAction(queueAction_t(0ms, true, [PTarget, skillid](auto PEntity) {
if (PTarget)
PEntity->PAI->MobSkill(PTarget->targid, skillid);
if (!PTarget && battleutils::GetMobSkill(skillid)->getValidTargets() & TARGET_SELF)
PEntity->PAI->MobSkill(PEntity->targid, skillid);

else if (PTarget)
{
if (distance(PEntity->loc.p, PTarget->loc.p) <= battleutils::GetMobSkill(skillid)->getDistance())
PEntity->PAI->MobSkill(PTarget->targid, skillid);
}
else if (dynamic_cast<CMobEntity*>(PEntity))
PEntity->PAI->MobSkill(static_cast<CMobEntity*>(PEntity)->GetBattleTargetID(), skillid);
{
if (distance(PEntity->loc.p, static_cast<CMobEntity*>(PEntity)->GetBattleTarget()->loc.p) <= battleutils::GetMobSkill(skillid)->getDistance())
PEntity->PAI->MobSkill(static_cast<CMobEntity*>(PEntity)->GetBattleTargetID(), skillid);
}
}));
}
else
Expand Down