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TODO with md
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Deadcows committed Feb 21, 2019
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44 changes: 44 additions & 0 deletions TODO.md
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* #### Asset Preset Postprocess Tool:
* Tool to automatically assign Presets to Assets conditionally on Import stage with AssetPostprocessor
* Conditions like "path contains/of type/with prefix/with postfix"
* Solid tool to replace custom AssetPostprocessors with nice interface due to Preset feature :)

* #### MustBeAssigned may work with ScriptableObjects in project?
* Allow to disable this feature? Measure performance

* #### Multiscene asset
* To save/load opened loaded/active scenes in editor

* #### IPrepare interface
* To add custom logic to Behaviours
* Execute those on Playmode and game build
* To cache/calculate heavy stuff

* #### MyGizmosHandler
* MyDebug.DrawText is working only in OnDrawGizmos :(
* I want to access OnDrawGizmos in non-MonoBehaviour scripts
* MB with static access, with lazy initialization and HideAndDontSave?
* EveryFrame subscription is heavy...
* Push struct with IDraw and logic to draw with gizmos, remove pusded structs from MyGizmosHandler.OnDrawGizmos? Measure performance
* Some way to draw every-frame Gizmos with system, that run only once per x seconds?


* #### AnimationCreator is pretty cool with simple Idle-Play or looping Idle animators.
* Is it possible to play animation without animator?
* https://github.com/Unity-Technologies/SimpleAnimation

* #### EmbeddedAnimationCreator to EmbeddedAssetCreator?
* It's cool to have, to pack related assets into one parent asset
* Yeah, I know how parent assets, but how to unparent?

* #### MyBundleUtility is a mess. Might be useful
* Tools to build bundles out of scenes (with multiscene solutions)
* And handle bundles loading/unloading on scene load/unload?

* #### TemplatesCreator
* Add a way to add templates as separate assets
* There is no way to have MenuItems with runtime naming :(?
* MenuItems is separate feature/wrapper for TemplateCreator?
* WHOA! Figured it out. I may generate separate script with MenuItems in any selected by used folder. Find this script and get its path to regenerate if needed!

* #### Unique component is deprecated. GUID component is better. Remove it
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