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* #### Asset Preset Postprocess Tool: | ||
* Tool to automatically assign Presets to Assets conditionally on Import stage with AssetPostprocessor | ||
* Conditions like "path contains/of type/with prefix/with postfix" | ||
* Solid tool to replace custom AssetPostprocessors with nice interface due to Preset feature :) | ||
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* #### MustBeAssigned may work with ScriptableObjects in project? | ||
* Allow to disable this feature? Measure performance | ||
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* #### Multiscene asset | ||
* To save/load opened loaded/active scenes in editor | ||
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* #### IPrepare interface | ||
* To add custom logic to Behaviours | ||
* Execute those on Playmode and game build | ||
* To cache/calculate heavy stuff | ||
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* #### MyGizmosHandler | ||
* MyDebug.DrawText is working only in OnDrawGizmos :( | ||
* I want to access OnDrawGizmos in non-MonoBehaviour scripts | ||
* MB with static access, with lazy initialization and HideAndDontSave? | ||
* EveryFrame subscription is heavy... | ||
* Push struct with IDraw and logic to draw with gizmos, remove pusded structs from MyGizmosHandler.OnDrawGizmos? Measure performance | ||
* Some way to draw every-frame Gizmos with system, that run only once per x seconds? | ||
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* #### AnimationCreator is pretty cool with simple Idle-Play or looping Idle animators. | ||
* Is it possible to play animation without animator? | ||
* https://github.com/Unity-Technologies/SimpleAnimation | ||
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* #### EmbeddedAnimationCreator to EmbeddedAssetCreator? | ||
* It's cool to have, to pack related assets into one parent asset | ||
* Yeah, I know how parent assets, but how to unparent? | ||
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* #### MyBundleUtility is a mess. Might be useful | ||
* Tools to build bundles out of scenes (with multiscene solutions) | ||
* And handle bundles loading/unloading on scene load/unload? | ||
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* #### TemplatesCreator | ||
* Add a way to add templates as separate assets | ||
* There is no way to have MenuItems with runtime naming :(? | ||
* MenuItems is separate feature/wrapper for TemplateCreator? | ||
* WHOA! Figured it out. I may generate separate script with MenuItems in any selected by used folder. Find this script and get its path to regenerate if needed! | ||
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* #### Unique component is deprecated. GUID component is better. Remove it |
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