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Fixed regression with invisible detectors on digger captives
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Decane committed May 11, 2019
1 parent dd10934 commit b7a371d
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<supplies>
[spawn] \n
device_torch \n
detector_simple \n
</supplies>

#include "gameplay\character_criticals_1.xml"
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1 change: 1 addition & 0 deletions SRP v1.1.3 - Version History.txt
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+ Worked around the death of a squad poltergeist failing to be processed correctly if the death callback from its object binder triggers before that of its server entity equivalent, se_monster:on_death(). As a side-effect, poltergeists now leave behind a corpse when killed. - Decane
+ Fixed Sakharov and Lingov not being marked as important characters on the map. - Decane
+ Fixed the issue where a squad commander icon could overlap with a trader icon on the map. - Decane
+ Fixed an SRP v1.0.4 regression that caused the digger captives at the Garbage concentration camp to appear to hold an invisible artifact detector during their artifact search animations. - Decane
+ Made the task to rescue Hound become available only upon the player having completed the task to rescue Drifter, as likely intended, rather than merely upon having initiated it. - Decane
+ Made a couple of drop-boxes in the Abandoned Hospital destructible that mistakenly were not so in the unmodded game. - Decane
+ Fixed the all.spawn typos preventing a few drop-boxes in Limansk from spawning loot when broken. - Decane
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1 change: 1 addition & 0 deletions gamedata/configs/gameplay/character_desc_garbage.xml
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Expand Up @@ -275,6 +275,7 @@
<supplies>
[spawn] \n
device_torch \n
detector_simple \n
</supplies>

#include "gameplay\character_criticals_1.xml"
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