Stop shortest path returning no path when destination node is reached on suboptimal path #42
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Fixes two issues that result from one bug
alt >= dists[v]
(for example if the last edge weight wasInf
butgoal
was still reached), thenparents
was returned fromastar
butparents[v]
could be undefined, meaning that LightOSM errored with the no path exists messagealt < dists[v]
) then the traversal would return this path, even if a better one existed.To solve the first, the early return was moved inside the
if alt < dists[v]
statement, and to solve the second, the additional condition of checking that the goal is the first in the PriorityQueue enables this to be fixed without extra allocations/worsening performance.We may need to re-run the benchmarks