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update changelog
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Demorome committed Mar 8, 2023
1 parent f801467 commit 5844fba
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Showing 4 changed files with 36 additions and 7 deletions.
15 changes: 13 additions & 2 deletions SHOWOFF-NVSE/Changelog.txt
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Expand Up @@ -287,10 +287,21 @@ In order to filter those out, there is now a new flag: NoSlotlessItems

===Bug Fixes:
* Fixed GetIngestibleConsumeSound causing a crash if the ingestible has no consume sound.
* Fixed hook for "ShowOff:OnProjectileCreate" causing issues with continuous beam-type projectiles
* Fixed hook for "ShowOff:OnProjectileCreate" causing issues with "continuous beam"-type projectiles
* Fixed GetEquippedItemRefForItem not working properly with formlists.

===New Functions:
* Fixed GetEquippedItemRefForItem not working properly with formlists.
* GetIsPlayerOverencumbered - 'sup
* RefillPlayerAmmo
* AuxTimerStart
* AuxTimerStop
* AuxTimerPaused
* AuxTimerTimeElapsed
* AuxTimerTimeToCountdown
* AuxTimerTimeLeft
* SetOnAuxTimerStartHandler
* SetOnAuxTimerStopHandler
* ClearShowoffSavedData


====== (Template:)
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3 changes: 1 addition & 2 deletions SHOWOFF-NVSE/ShowOffNVSE.cpp
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Expand Up @@ -668,8 +668,7 @@ extern "C"
/*3D45*/ REG_CMD(AuxTimerTimeLeft)
/*3D46*/ REG_CMD(SetOnAuxTimerStartHandler)
/*3D47*/ REG_CMD(SetOnAuxTimerStopHandler)
/*3D48*/ REG_CMD(ClearShowoffSavedData) //todo: fix not working for aux stringMaps.

/*3D48*/ REG_CMD(ClearShowoffSavedData) //todo: fix not working for aux stringMaps.

//***Current Max OpCode: 0x3D74 (https://geckwiki.com/index.php?title=NVSE_Opcode_Base)

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23 changes: 22 additions & 1 deletion SHOWOFF-NVSE/functions/SO_fn_Factions.h
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Expand Up @@ -84,4 +84,25 @@ bool Cmd_SetEnemyTemp_Execute(COMMAND_ARGS)
*result = 1;
}
return true;
}
}

/* Kinda redundant with SetReputation, as it turns out
static ParamInfo kParams_OneFaction_OneOptionalInt[] =
{
{ "faction", kParamType_Faction, 0 },
{ "bFame", kParamType_Integer, 1 },
};
DEFINE_COMMAND_ALT_PLUGIN(ClearReputation, ResetReputation, , false, kParams_OneFaction_OneOptionalInt);
bool Cmd_ClearReputation_Execute(COMMAND_ARGS)
{
TESFaction* faction;
UInt32 bFame = -1; // -1 = clear both reps. 0 = clear infamy. 1 = clear fame
if (ExtractArgsEx(EXTRACT_ARGS_EX, &faction, &bFame) && faction)
{
}
return true;
}
*/
2 changes: 0 additions & 2 deletions SHOWOFF-NVSE/functions/SO_fn_Misc.h
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Expand Up @@ -948,8 +948,6 @@ bool Cmd_GetActorValueName_Execute(COMMAND_ARGS)





#if _DEBUG


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