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Zupa edited this page Sep 23, 2016 · 9 revisions

##V3.1

  • [NEW] Config per mission to adjust AI behaviour and difficulty. Waves and Defenders separately.
  • [NEW] Config per mission to prespawn rewards ( Crates empty inside & Vehicles locked outside ) on mission spawn. ( = No paradrop )
  • [NEW] When capper dies, the cap process is not stopped but transferred to a group member inside the cap area.
  • [NEW] Some new safety measurements for spawning vehicles. @Eraser1
  • [NEW] Now uses Exile checks for traders and spawnpoints.
  • [NEW] City mode. Transfer a city ( with or without a base file for that specific city ) into a cappoint.
  • [FIXED] Now only shows 1 message when wave spawns ( Instead of a spam of messages ).
  • [FIXED] SniperWeaponBox can now be used correctly.
  • [YOLO] More tries to prevent AI from shooting eachother.
  • [REMOVED] Option to globally disable the vehicle reward. If you don't want vehicles, take them out of the random list.

##V3.0

  • [NEW] AI can now have launchers. ( Look in the mission specific config )
  • [NEW] AI cleanup when mission is done after x seconds. ( Look in the mission specific config )
  • [NEW] Marker now uses the new Exile markers ( Thanks to Exile to put them in ).
  • [NEW] Option to show all messages as Exile Toasts ( Default true now ).
  • [FIXED] Changing color of the background marker.
  • [FIXED] Lonely players can now contest other lonewolfs. ( Exile puts every non group player in 1 big group )

##V2.1

  • Amount of starting AI is now defined per mission instead of global..
  • Code cleanup.
  • Fixed cappoint not being capable ( problem with non private variables ).
  • Allow multiple rewards for 1 mission.
  • Option to deploy smokescreen per missions after finishing it.
  • Option to pass list/array of basesfiles per mission (Instead of only Random or 1 basefile).
  • No longer need to define baseType in the Cappoints array. It will auto determine it from the cappbases array.
  • Add m3e export base support
  • Option to disable damage when bombing is happening on map and build objects ( people and vehicles still die ).
  • Added minimum distance check to Exile buildables
  • Multiple static locations can be passed to 1 cappoint to be chosen randomly from the list.
  • 3 New bases by eXo
  • Amount of cappoints can now be relative to the amount of players online ( checks every x minuts ( default 10 minuts)

##V2.0

  • Use Of Triggers instead of endless loop. HUGE performance increase! The code will only run when someone is inside the circle.
  • Separate start timer for first time run. Normal timer between missions stays.
  • Cleanup flying loot above 0.5 meters in the air.
  • Cleanup ruins ( destroyed buildings)
  • Messages of contesting only get sent to players in the vicinity
  • Fixed bombs not dropping because the cleanup of buildings was faster than the bombs ( so it couldn't find a location).
  • Distance check to players so it doesn't spawn ON a player.
  • FUMS AI support.
  • Automatically fixing unique vars and indexes of missions to counter user mistakes.
  • Messages on bottom right added ( Mission code).
  • Waves of AI attacking at 50% mark. ( or other marks)
  • AI doesn't shoot eachother anymore

##V1.1

  • Now has 9 different bases!
  • XCAM edtor bases support ( M3Editor was already supported)
  • Eden editor bases support ( Export as terrain builder and convert: http://devzupa.be/edenparser/ )
  • Refactored reward code in each there own file
  • Give serverowner the choice to reward a survivalbox with poptabs
  • Survivalbox as standalone reward
  • Distancefromwater configuration
  • Virtual and visual circle to show cap radius
  • COnfigurable type of boxes
  • Terraingradiant per base type
  • Git changes: https://github.com/DevZupa/ZCP-A3-Exile/pull/10/files
  • Check for a player nearby before spawning a mision.
  • Now supports 2 wait timers. 1 for the first time, and 1 for between missions
  • Weigted reward if you pick Random( percentages on whatever you want to spawn more)
  • Fixed killing people in zone would not reset the capping process correctly
  • Config variable for bases to spawn min x distance from eachother
  • Cleaned up code for notifications
  • Easy translations or changes the messages
  • Blacklist locations within a range

##V1.0.2

  • Weighted reward if you pick Random (percentages on whatever you want to spawn more)
  • Fixed killing people in zone would not reset the capping process correctly
  • Config variable for bases to spawn min x distance from eachother
  • Cleaned up code for notifications
  • Easy translations or changes the messages
  • Blacklist locations with a range