Changelog
Zupa edited this page Sep 23, 2016
·
9 revisions
##V3.1
- [NEW] Config per mission to adjust AI behaviour and difficulty. Waves and Defenders separately.
- [NEW] Config per mission to prespawn rewards ( Crates empty inside & Vehicles locked outside ) on mission spawn. ( = No paradrop )
- [NEW] When capper dies, the cap process is not stopped but transferred to a group member inside the cap area.
- [NEW] Some new safety measurements for spawning vehicles. @Eraser1
- [NEW] Now uses Exile checks for traders and spawnpoints.
- [NEW] City mode. Transfer a city ( with or without a base file for that specific city ) into a cappoint.
- [FIXED] Now only shows 1 message when wave spawns ( Instead of a spam of messages ).
- [FIXED] SniperWeaponBox can now be used correctly.
- [YOLO] More tries to prevent AI from shooting eachother.
- [REMOVED] Option to globally disable the vehicle reward. If you don't want vehicles, take them out of the random list.
##V3.0
- [NEW] AI can now have launchers. ( Look in the mission specific config )
- [NEW] AI cleanup when mission is done after x seconds. ( Look in the mission specific config )
- [NEW] Marker now uses the new Exile markers ( Thanks to Exile to put them in ).
- [NEW] Option to show all messages as Exile Toasts ( Default true now ).
- [FIXED] Changing color of the background marker.
- [FIXED] Lonely players can now contest other lonewolfs. ( Exile puts every non group player in 1 big group )
##V2.1
- Amount of starting AI is now defined per mission instead of global..
- Code cleanup.
- Fixed cappoint not being capable ( problem with non private variables ).
- Allow multiple rewards for 1 mission.
- Option to deploy smokescreen per missions after finishing it.
- Option to pass list/array of basesfiles per mission (Instead of only Random or 1 basefile).
- No longer need to define baseType in the Cappoints array. It will auto determine it from the cappbases array.
- Add m3e export base support
- Option to disable damage when bombing is happening on map and build objects ( people and vehicles still die ).
- Added minimum distance check to Exile buildables
- Multiple static locations can be passed to 1 cappoint to be chosen randomly from the list.
- 3 New bases by eXo
- Amount of cappoints can now be relative to the amount of players online ( checks every x minuts ( default 10 minuts)
##V2.0
- Use Of Triggers instead of endless loop. HUGE performance increase! The code will only run when someone is inside the circle.
- Separate start timer for first time run. Normal timer between missions stays.
- Cleanup flying loot above 0.5 meters in the air.
- Cleanup ruins ( destroyed buildings)
- Messages of contesting only get sent to players in the vicinity
- Fixed bombs not dropping because the cleanup of buildings was faster than the bombs ( so it couldn't find a location).
- Distance check to players so it doesn't spawn ON a player.
- FUMS AI support.
- Automatically fixing unique vars and indexes of missions to counter user mistakes.
- Messages on bottom right added ( Mission code).
- Waves of AI attacking at 50% mark. ( or other marks)
- AI doesn't shoot eachother anymore
##V1.1
- Now has 9 different bases!
- XCAM edtor bases support ( M3Editor was already supported)
- Eden editor bases support ( Export as terrain builder and convert: http://devzupa.be/edenparser/ )
- Refactored reward code in each there own file
- Give serverowner the choice to reward a survivalbox with poptabs
- Survivalbox as standalone reward
- Distancefromwater configuration
- Virtual and visual circle to show cap radius
- COnfigurable type of boxes
- Terraingradiant per base type
- Git changes: https://github.com/DevZupa/ZCP-A3-Exile/pull/10/files
- Check for a player nearby before spawning a mision.
- Now supports 2 wait timers. 1 for the first time, and 1 for between missions
- Weigted reward if you pick Random( percentages on whatever you want to spawn more)
- Fixed killing people in zone would not reset the capping process correctly
- Config variable for bases to spawn min x distance from eachother
- Cleaned up code for notifications
- Easy translations or changes the messages
- Blacklist locations within a range
##V1.0.2
- Weighted reward if you pick Random (percentages on whatever you want to spawn more)
- Fixed killing people in zone would not reset the capping process correctly
- Config variable for bases to spawn min x distance from eachother
- Cleaned up code for notifications
- Easy translations or changes the messages
- Blacklist locations with a range