3D graphics engine built with Java and LWJGL 2.9.3
- Loading .OBJ 3d models
- Batch rendering
- Terrain generated from heightmaps, terrain collision detection
- Textures, multitexturing, transparency, texture atlases, mipmapping
- Diffuse lighting, specular lighting, light presets
- Effects: fog
- Entities controlled by mouse or keyboard
- Different cameras
- GUI
You have to use a VM option to specify a path to the natives:
- Windows: -Djava.library.path=native/windows/
- Linux: -Djava.library.path=native/linux/
- Mac OS X: -Djava.library.path=native/macosx/
- Solaris: -Djava.library.path=native/solaris/