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more aug balance (after v2.6) #657

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10 of 12 tasks
Die4Ever opened this issue Mar 24, 2024 · 0 comments
Closed
10 of 12 tasks

more aug balance (after v2.6) #657

Die4Ever opened this issue Mar 24, 2024 · 0 comments
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balance make something stronger or weaker priority things we're focusing on

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@Die4Ever
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Die4Ever commented Mar 24, 2024

  • muscle aug delete level 1 and level 3, so you start with the strength of level 2, and 1 upgrade to get the max strength
  • regen? make it an auto aug, but also only work while crouched?
  • aqualung? make it automatic, maybe also condense it down to just 2 levels like muscle?
  • ADS shouldn't use energy just for tracking, it just feels bad, or reduce the tracking distance so it's similar to the protection distance
  • combat strength could be a bit smarter when hitting a decoration
  • fix targeting aug description?
  • fix combat strength being triggered by throwing a grenade
  • installing augs tell you what slot they need, and maybe even the randomized stats
  • synth heart, instead of costing energy, it should do like a reverse power recirc, increase the energy usage of boosted augs
  • what if spy drone used less energy, but used a bunch of energy when detonated?
  • speed aug tweaks? 1.2, 1.35, 1.5, 1.7? or 1.3, 1.4, 1.55, 1.7?
  • power recirc is OP, but only in automatic mode
@Die4Ever Die4Ever added the balance make something stronger or weaker label Mar 24, 2024
@Die4Ever Die4Ever modified the milestones: v3.0 (2024 trailer?), v2.7 Mar 24, 2024
Die4Ever added a commit that referenced this issue Mar 29, 2024
early disable augs (Augmentation.uc)
augcombat quicker auto disable
augmuscle squished to 2 levels instead of 4
aqualung perfectly automatic, squished to 2 levels instead of 4
augdefense only track projectiles that are within double the defense range, saving some energy and being less annoying
in BalancePlayer.uc prevent using augs without energy when using rebound keys
Nanokey.uc cleanup
@Die4Ever Die4Ever mentioned this issue Mar 29, 2024
theastropath added a commit that referenced this issue Apr 4, 2024
a medbot) will now show what slot it takes, along with the full aug
description.  #657
@Die4Ever Die4Ever mentioned this issue Apr 6, 2024
Die4Ever added a commit that referenced this issue Apr 6, 2024
* tweak ChooseRandomStartMap to avoid similar start locations back to back

* aug can names not needed in VMD

* title screen more classes to replace logos

* GetRandomActorClass() log error when empty string

* Randomly spawned Security Computers are now owned by Page Industries
( #682 )

* Make sure ALL_SHIFTS account on Nervous Workers computer in Versalife
has the same password as the rest of the computers

* Selecting an aug that can't be installed because the slots are full (in
a medbot) will now show what slot it takes, along with the full aug
description.  #657

* Combat Strength no longer activates when throwing grenades #657

* Energy level is shown in inventory description for biocells #681

* Crowd Control effects to add augs now actually check to see if the slot
is full or not #660

* New Crowd Control effect to drop a bunch of marbles on the ground #407

* Add a bingo goal to bring Paul's carcass to 06_HONGKONG_TONGBASE (#685)

* add bingo goal to bring paul's carcass to tong

* change "body" to "corpse" to make it more obvious that Paul needs to be dead

* fix PaulToTong BingoGoalImpossible check

* fix autosave dropping CarriedDecoration, and random start locations (even though we don't see that issue in practice currently)

* simplify Barrel1 travel

* github actions workflow, rename file to DXRVanillaFixer-Linux

* randomized names based on memes enabled instead of reduced rando, since now we have the memes setting for According to Game Mode

* experimental AugSpeed nerf lower levels (#657)

* don't check for inventory overlaps in other mods

* simplify some DXRBalance stuff
the pistol skill change is for Zero Rando mode, Advanced is now 145% instead of 146%

* auto weapon mods enabled for Zero Rando, DXRFashion based on memes setting, and some cleanup

* Sub bay doors now have a (0,0,0) prepivot so they can be destroyed more
consistently #686

* Add a nanokey for Apartment 12 in the Paris streets #683

* paris apartment key only if goals rando enabled

* move paris apartment key to DXRMissionsParis, because it requires goals rando

* DXRMissions properly handle HXMovers, which don't use PrecessorName

* Public terminals in the lobby of the Paris hostel are now Guest
Registries and show if Jaime or Nicolette are inside the room.

* enable rando bot weapons by default (#680)
and some increased consistency for enemy rando

* OpenAugTree by WCCC

* added special thanks in the credits

* remove unnecessary invis command alias for invisible

* compiler option to md5 check source file

* debug test failure

* fix doors mode in credits for Zero Rando

* small cleanup in hostel bulletin and DXRFlags comment

* fix NG+ bot_weapons and enemyrespawn

---------

Co-authored-by: theastropath@gmail.com <theastropath@gmail.com>
Co-authored-by: Jeffrey Thomas Piercy <mqduck@mqduck.net>
@Die4Ever Die4Ever added the priority things we're focusing on label Apr 11, 2024
Die4Ever referenced this issue Apr 19, 2024
SetAutomatic gets called in BeginPlay, so it should check if DXRando is actually there already
@Die4Ever Die4Ever pinned this issue Apr 20, 2024
@Die4Ever Die4Ever unpinned this issue Apr 21, 2024
@Die4Ever Die4Ever pinned this issue Apr 21, 2024
Die4Ever added a commit that referenced this issue May 24, 2024
Die4Ever added a commit that referenced this issue May 24, 2024
Die4Ever added a commit that referenced this issue May 24, 2024
MQDuck pushed a commit to MQDuck/deus-ex-randomizer that referenced this issue Jun 1, 2024
MQDuck pushed a commit to MQDuck/deus-ex-randomizer that referenced this issue Jun 1, 2024
MQDuck pushed a commit to MQDuck/deus-ex-randomizer that referenced this issue Jun 1, 2024
MQDuck pushed a commit to MQDuck/deus-ex-randomizer that referenced this issue Jun 1, 2024
MQDuck pushed a commit to MQDuck/deus-ex-randomizer that referenced this issue Jun 1, 2024
@Die4Ever Die4Ever mentioned this issue Jun 7, 2024
Die4Ever added a commit that referenced this issue Jun 7, 2024
* v2.7.3.0 Alpha bump version for dev

* Jock drops gibs when he explodes.  Louis Pan screams are now controlled
by the Memes toggle

* Louis Pan death screams no longer alert enemies

* Jock only explodes into meat chunks in Area 51

* Jock leaves the bar before flying to the NSF warehouse (#776)

* remove jock from the bar after destroying the generator

* remove jock instead of killing him

* More info in messages after using bots (#771)

* add more info to medical bot message

* add repair bot client message

* revert parameter name to vanilla (even though I hate it)

* return correct value in MedicalBot.HealPlayer and RepairBot.ChargePlayer

* cleanup switch with break at the end, just in case

* MedicalBot fix other mods

* messages for skill upgrades

* dockyard roof backtrack button for the crane

* reduce ammo respect bIsSecretGoal, mostly for jail

* Restore 2 Nicollete lines in the Chateau cellar (#775)

* restore 2 nicollete lines in chateau cellar

* use FixConversationFlag for Nicolette cellar lines

* increase area for restored nicolette lines

* move NicoletteInCellar FixConversationFlag call to AnyEntry

* use vectm for ChateauInCellar FlagTriggers

* Fix crates that allow you to jump out of the Warehouse sewer water (#773)

* set bIsSecretGoal for the crates that let you get out of the warehouse sewer water

* move m02 sewer escape crates so that they aren't blocked by a generator

* use #var(prefix) and nonzero radius for M02 sewer crate fix

* use vectm for offset movement, just in case we do transformations on the Y axis

---------

Co-authored-by: Die4Ever <die4ever2005@gmail.com>

* Update rotation on HK Helibase flight deck buttons to use rotm

* Clean up usage of Button1 variables in Mission 6 fixups

* Loot Refusal (#768)

* add (nonfunctional) trash/autouse inventory butons

* items can be added to refusal list

* add basic functionality to item refusal button

* give item refusal button a hotkey

* allow un-refusing inventory items

* drop entire stack when refusing an item

* drop spawned Pickups roughly in front of player

* loot ammo from refused weapons

* correctly disable btnRefusal when selecting a non-inventory item

* move refusal logic in Carcass from Frob to TryLootItem

* item refusal refactor

---------

Co-authored-by: Die4Ever <die4ever2005@gmail.com>

* HUDEnergyDisplay reuse CalcEnergyUse function from AugmentationManager

* rework snyth heart aug (#657)

* spy drone rework (#657)

* fix aug descriptions for spy drone and synth heart (#657)

* nerfed damage of spy drone, no longer disables walker bots in 1 hit in Zero Rando (#657)

* tweak spy drone description (#657)

* close windows in PreTravel to prevent crashes with autorun and realtime menus

* fix Anna pepper spray when EMP'd

* PS20/40 get thrown away more quickly

* A first pass at petting animals.  Some potential improvements still
remain, such as better animation choosing when crouching, getting the
"high" pet animation to play consistently with the mp_jumpsuit mesh,
possibly more. #750

* Some messy logic to prevent other animations from taking priority over
our much more important petting animation #750

* Allow petting hostile animals

* Rename bPetting to bBlockAnimations (as a more generic piece of
functionality) #750

* Ensure FemJC can actually get the default jacket

* fix GMDX v10 missing Animal.ModifyDamage (#767)

* Animal petting improvements.  Must have free hands to pet.  Can't pet
while swimming.  Flies can't be pet.  #750

* Multiple new animal petting bingo goals.  Killing an animal while it's
being pet will no longer leave you in third person. #750

* stun and gas for enemies with shields when EMPed

* Fix crash on New Game Plus, trying to clear the window stack while the
credits are being destroyed

* buff update notifications

* speedrun splits display tweaks

* fix timer names in credits (#782)

* fix balanced splits being faster than gold (#787) (obviously only when the goal time is slower than the sum of bests)

* Add 'TerroristCommander_Dead' == false requirement to 'DL_Top' (#783)

* add 'TerroristCommander_Dead' == false requirement to 'DL_Top'

* move new AddFlagRef to AnyEntryMapFixes

* Add default refusal options to the Gameplay settings menu (#785)

* add default refusal options to gameplay settings menu

* change refusal settings wordings

* refusal settings apply immediately

* add "miscellaneous" item set to refusal defaults

* don't create refusal settings options in non-vanilla

* fix item refusal menu options conflicting with VMD

---------

Co-authored-by: Die4Ever <die4ever2005@gmail.com>

* tone down lamps a bit to retain mood of the game

* fix floating nanokeys and datacubes
I had to git bisect to find commit 8860b02

* Bingo Goal for disabling electrical control panels in Vandenberg
Computer room no longer gets completed by merging Helios

* Highlighting decorations will now show the proper number of shots from
sabot and explosive weapons.  New hint for using sabot on decorations,
and fix a typo in another hint

* speedrun splits slightly more red in the pink color

* alex turns the lights out when he leaves his office (#784)

* Beam and Laser Triggers now take damage from sabot and explosives even
when under the min damage threshold, to match DeusExDecoration
behaviour.  Highlight info reflects this as well.

* clean up airfield tower keys (#758)

* fix consistency of shields
fixes for 5bcc347

---------

Co-authored-by: theastropath@gmail.com <theastropath@gmail.com>
Co-authored-by: Jeffrey Thomas Piercy <mqduck@mqduck.net>
This was referenced Jun 9, 2024
@Die4Ever Die4Ever closed this as completed Jul 2, 2024
@Die4Ever Die4Ever unpinned this issue Jul 2, 2024
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