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Bugfix release - 0.1.1 - Now with Linux binaries!

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@SirLynix SirLynix released this 10 Oct 17:48

Changelog:

The following additions were made:

  • Nz::Bitset now supports shifting operations (along with <<, >> operators) (37089d9).

The following issues were fixed:

  • #73, #81: Nazara fails to compile on Linux with x86 target.
  • #75: Lua constructors may fail in some cases.
  • #77: Packaging the engine under Linux fails to copy the executable binaries of the demo and unit tests.
  • #78: Building with Clang fails.
  • #79: SocketPoller::Wait does not update its error parameter on Linux.
  • #80: When initializing the engine, some pixel format errors occurs, this currently has no side-effect.

Known issues:

  • RUDPConnection is still very experimental and may fail to handle packet loss, do not use. (#74)
  • Some shaders used by the Graphics module may fail to compile with some drivers. (#102)
  • On Windows, when using threaded windows, the window position obtained by Window::GetPosition() never gets updated. (#104)
  • On Windows, when not using threaded windows, a lot of Moved events gets generated instead of just one for every movement. (#105)
  • Box/cubic sphere submesh generation is broken. (#114)

Note for MinGW users:

Multiples versions of MinGW exists, I recommand you to use the Mingw-w64 version, as they are more advanced and use a faster exception handling mode.

MinGW-6.1.0-x86-DW2
MinGW-6.1.0-x64-SEH
TDM-GCC-5.1.0-x86-SJLJ (Codeblocks 16.01 version)

Please note that TDM-GCC-5.1.0-x64-SJLJ fails to compile the engine because of their lack of support of the .lib format (used for Assimp/Newton, LIB2A was no help and compiling Assimp yielded a 26 MB binary instead of the 4MB version of Visual Studio).


Here are the Visual Studio 2015 (msvc14), MinGW binaries and for the first time, Linux binaries.