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Texture utils: extended CopyPixels function to allow different src/ds… #630

Texture utils: extended CopyPixels function to allow different src/ds…

Texture utils: extended CopyPixels function to allow different src/ds… #630

Workflow file for this run

name: Win32/UWP build
on: [push, pull_request]
jobs:
precheks:
name: Win10 -> Pre-checks
runs-on: windows-latest
steps:
- name: Clone DiligentCore
uses: actions/checkout@v3
with:
repository: DiligentGraphics/DiligentCore
path: DiligentCore
- name: Clone DiligentTools
uses: actions/checkout@v3
with:
path: DiligentTools
- name: Format validation
shell: cmd
working-directory: ${{github.workspace}}/DiligentTools/BuildTools/FormatValidation
run: validate_format_win.bat
build:
needs: precheks
runs-on: windows-2022
strategy:
fail-fast: false
matrix:
name: ["Win10"]
toolset: ["Win32", "x64"]
build_type: ["Debug", "Release"]
cmake_generator: ["Visual Studio 17 2022"]
cmake_args: ["-DDILIGENT_BUILD_TOOLS_TESTS=ON -DDILIGENT_BUILD_TOOLS_INCLUDE_TEST=ON -DZLIB_BUILD_MINIZIP=ON"]
platform: ["Win32"]
include:
- name: "Win10-Dev"
platform: "Win32"
toolset: "x64"
build_type: "RelWithDebInfo"
cmake_generator: "Visual Studio 17 2022"
cmake_args: "-DDILIGENT_BUILD_TOOLS_TESTS=ON -DDILIGENT_DEVELOPMENT=ON"
- name: "Win10-Ninja"
platform: "Win32"
toolset: "x64"
build_type: "Debug"
cmake_generator: "Ninja"
cmake_args: "-DDILIGENT_BUILD_TOOLS_TESTS=ON"
- name: "MinGW"
platform: "Win32"
toolset: "x64"
build_type: "Release" # Debug build is unbelievably slow
cmake_generator: "MinGW Makefiles"
cmake_args: "-DDILIGENT_BUILD_TOOLS_TESTS=ON"
- name: "UWP"
platform: "UWP"
toolset: "x64"
build_type: "Debug"
cmake_generator: "Visual Studio 17 2022"
cmake_args: "-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0"
- name: "UWP"
platform: "UWP"
toolset: "x64"
build_type: "Release"
cmake_generator: "Visual Studio 17 2022"
cmake_args: "-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0"
name: Win10 -> ${{ matrix.name }}-${{ matrix.toolset }}, ${{ matrix.build_type }}
steps:
- name: Checkout
uses: DiligentGraphics/github-action/checkout@v1
- name: Set up build environment
if: success()
uses: DiligentGraphics/github-action/setup-build-env@v1
with:
platform: ${{ matrix.platform }}
cmake-generator: ${{ matrix.cmake_generator }}
ninja-vs-arch: ${{ matrix.toolset }}
- name: Configure CMake
if: success()
uses: DiligentGraphics/github-action/configure-cmake@v1
with:
generator: ${{ matrix.cmake_generator }}
vs-arch: ${{ matrix.toolset }}
build-type: ${{ matrix.build_type }}
cmake-args: ${{ matrix.cmake_args }}
- name: Build
id: build
if: success()
uses: DiligentGraphics/github-action/build@v1
with:
target: install
- name: DiligentToolsTest
if: ${{ success() && matrix.name != 'UWP'}}
uses: DiligentGraphics/github-action/run-tools-tests@v1
- name: DiligentToolsGPUTest D3D11
# NB: it is essential to include failure() to override the default status check of success()
# that is automatically applied to if conditions that don't contain a status check function.
if: ${{ (success() || failure() && steps.build.outcome == 'success') && (matrix.name == 'Win10' || matrix.name == 'Win8.1') }}
uses: DiligentGraphics/github-action/run-tools-gpu-tests@v1
with:
mode: d3d11_sw
- name: DiligentToolsGPUTest D3D12
if: ${{ (success() || failure() && steps.build.outcome == 'success') && matrix.name == 'Win10' }}
uses: DiligentGraphics/github-action/run-tools-gpu-tests@v1
with:
mode: d3d12_sw
- name: HLSL2GLSLConverterTest
if: ${{ (success() || failure() && steps.build.outcome == 'success') && matrix.name != 'UWP'}}
uses: DiligentGraphics/github-action/run-hlsl2glsl-converter-test@v1
- name: Upload artifact
uses: actions/upload-artifact@v3
if: ${{ success() && matrix.build_type != 'Debug' && matrix.name == 'Win10' }}
with:
name: DiligentTools-${{ matrix.name }}-${{ matrix.toolset }}-${{ matrix.build_type }}
path: ${{env.DILIGENT_INSTALL_DIR}}/bin/DiligentTools
retention-days: 90