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Separable-Subsurface-Scattering-Demo
Separable-Subsurface-Scattering-Demo PublicImplementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0
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MeshPainter
MeshPainter PublicA proof of concept tool for painting textures in 3D, written in C++ and using Qt and OpenGL. The tool allows to paint a set of PBR ttextures of a single mesh.
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Implicit-Surface-Fluid-Rendering
Implicit-Surface-Fluid-Rendering PublicDemonstration of a technique for rendering fluids similar to those found in the video game ‘Portal 2’. Written in C++ with OpenGL 3.3
C++ 2
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Image-Based-Post-Processing-Effects
Image-Based-Post-Processing-Effects PublicBachelor's Thesis
C++ 1
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