Skip to content
View DoerriesT's full-sized avatar
Block or Report

Block or report DoerriesT

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Popular repositories Loading

  1. Separable-Subsurface-Scattering-Demo Separable-Subsurface-Scattering-Demo Public

    Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0

    C++ 38 10

  2. MeshPainter MeshPainter Public

    A proof of concept tool for painting textures in 3D, written in C++ and using Qt and OpenGL. The tool allows to paint a set of PBR ttextures of a single mesh.

    C++ 8 2

  3. VEngine2 VEngine2 Public

    My current hobby game engine written in C++ and using Vulkan and D3D12

    C++ 6 2

  4. VEngine VEngine Public

    C++ 3

  5. Implicit-Surface-Fluid-Rendering Implicit-Surface-Fluid-Rendering Public

    Demonstration of a technique for rendering fluids similar to those found in the video game ‘Portal 2’. Written in C++ with OpenGL 3.3

    C++ 2

  6. Image-Based-Post-Processing-Effects Image-Based-Post-Processing-Effects Public

    Bachelor's Thesis

    C++ 1