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VEngine

This is an old version of my hobby render engine that I also used to implement my masters thesis. It is written in C++ and features both Vulkan and D3D12 backends using a custom abstraction layer.

Controls

  • Right click + mouse rotates the camera.
  • WASD moves the camera

How to build

The project comes as a Visual Studio 2019 solution and already includes all dependencies. The Application should be build as x64.