A tower-defense style game with 3 difficulty levels. Starting resources (lives and stars) and the amount of stars received by killing an attacker differ based on the chosen difficulty level.
Prevent attackers from entering the garden before the timer runs out, but beware: not all defenses are effective against all attacker types.
The game gradually introduces you to new defender and attacker types. Each level requires a different strategy to win.
Contains various defenders and attackers type. Defenders can be bought in exchange for stars which are generated by killing enemies and placing a trophy-type defender in the game. Click on the desired place in the game grid to place a defender.
Both defenders and attackers have limited health. Remaining health is represented by a health bar under each character.
Type | Cost | Feature | Damage Dealing |
---|---|---|---|
Cactus | Low | Shoots off mushrooms | Low |
Trophy | Low | Generates stars | None |
Tombstone | Medium | Stops lizards until destroyed | None |
Gnome | Medium | Shoots off axes | High |
Scarecrow | High | Scares off lizards and foxes | None |
Type | Health | Feature |
---|---|---|
Lizard | Medium | Has to destroy any defender in its way before moving on |
Fox | Low | Fast Can jump over tombstones |
Ghastly | Medium | Can pass through anything Can only be killed by cacti |
Golem | High | Slow High damage dealing Can destroy scarecrows |