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DraftedDev/qilin

Qilin - Tiny 2D Game Engine

Qilin - 'Unicorn' of the ancient chinese Mythology

What is this?

Qilin is a super lightweight 2D Game Engine made with Rust.
The focus of this Project is to develop a Game Engine to make 2D Games fast, performant and without a bunch of bytes.

Goals

  • Fun: Qilin is not a serious engine, but rather a fun Project to make fun Games with fun.
  • Compile Times: Developing Games in Rust can be very slow, due to compile times. Qilin tries to fix this by reducing features & dependencies.
  • Performance: While having great compile times, Qilin still tries to use the features of Rust to optimize performance and memory usage.
  • Modular: Qilin is tiny by default. You can however add more features and additions to your game-flow.
  • Lightweight: Qilin is tiny and inspired by MonoGame, so you can build your own engine on top, if you want.

Cargo Features

  • text: Contain the text module.
  • audio: Contains the audio module.
  • minifb: Exports internal minifb crate.
  • image: Exports module to convert Images from the image crate to Qilin Images.
  • store: Adds the PlayerPrefs struct to store game data.
  • serde: Adds serde support for common types. Also enables the serde feature for the mint crate.

Submitting Issues

Make sure your issue isn't a duplicate and please respect the Code of Conduct.

Contributing

See CONTRIBUTING.md.

License

Qilin is dual licensed under the MIT and Apache 2.0 License.
Unless you explicitly state otherwise, your contributed code will also be dual licensed under these terms.