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call pendingDestroy when add image #117

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Aug 27, 2019
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10 changes: 5 additions & 5 deletions Phaser/3.x/out/dragonBones.js
Original file line number Diff line number Diff line change
Expand Up @@ -13641,13 +13641,13 @@ var dragonBones;
var lTotal = l1 + l2 + l3 + l4 + l5 + l6 + l7;
//
var binary = new ArrayBuffer(lTotal);
var intArray = new Int16Array(binary, 0, this._intArray.length);
var intArray = new Uint16Array(binary, 0, this._intArray.length);
var floatArray = new Float32Array(binary, l1, this._floatArray.length);
var frameIntArray = new Int16Array(binary, l1 + l2, this._frameIntArray.length);
var frameFloatArray = new Float32Array(binary, l1 + l2 + l3, this._frameFloatArray.length);
var frameArray = new Int16Array(binary, l1 + l2 + l3 + l4, this._frameArray.length);
var timelineArray = new Uint16Array(binary, l1 + l2 + l3 + l4 + l5, this._timelineArray.length);
var colorArray = new Int16Array(binary, l1 + l2 + l3 + l4 + l5 + l6, this._colorArray.length);
var colorArray = new Uint16Array(binary, l1 + l2 + l3 + l4 + l5 + l6, this._colorArray.length);
for (var i = 0, l = this._intArray.length; i < l; ++i) {
intArray[i] = this._intArray[i];
}
Expand Down Expand Up @@ -14121,13 +14121,13 @@ var dragonBones;
var l5 = offsets[9];
var l6 = offsets[11];
var l7 = offsets.length > 12 ? offsets[13] : 0; // Color.
var intArray = new Int16Array(this._binary, this._binaryOffset + offsets[0], l1 / Int16Array.BYTES_PER_ELEMENT);
var intArray = new Uint16Array(this._binary, this._binaryOffset + offsets[0], l1 / Uint16Array.BYTES_PER_ELEMENT);
var floatArray = new Float32Array(this._binary, this._binaryOffset + offsets[2], l2 / Float32Array.BYTES_PER_ELEMENT);
var frameIntArray = new Int16Array(this._binary, this._binaryOffset + offsets[4], l3 / Int16Array.BYTES_PER_ELEMENT);
var frameFloatArray = new Float32Array(this._binary, this._binaryOffset + offsets[6], l4 / Float32Array.BYTES_PER_ELEMENT);
var frameArray = new Int16Array(this._binary, this._binaryOffset + offsets[8], l5 / Int16Array.BYTES_PER_ELEMENT);
var timelineArray = new Uint16Array(this._binary, this._binaryOffset + offsets[10], l6 / Uint16Array.BYTES_PER_ELEMENT);
var colorArray = l7 > 0 ? new Int16Array(this._binary, this._binaryOffset + offsets[12], l7 / Int16Array.BYTES_PER_ELEMENT) : intArray; // Color.
var colorArray = l7 > 0 ? new Uint16Array(this._binary, this._binaryOffset + offsets[12], l7 / Uint16Array.BYTES_PER_ELEMENT) : intArray; // Color.
this._data.binary = this._binary;
this._data.intArray = this._intArrayBuffer = intArray;
this._data.floatArray = floatArray;
Expand Down Expand Up @@ -15908,7 +15908,7 @@ var dragonBones;
var bone = this.files[2];
json.addToCache();
bone.addToCache();
this.loader.textureManager.addImage(image.key, image.data);
image.addToCache();
this.complete = true;
}
};
Expand Down
2 changes: 1 addition & 1 deletion Phaser/3.x/out/dragonBones.min.js

Large diffs are not rendered by default.

Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,7 @@ namespace dragonBones.phaser.plugin {

json.addToCache();
bone.addToCache();
this.loader.textureManager.addImage(image.key, image.data);
image.addToCache();

this.complete = true;
}
Expand Down
10 changes: 5 additions & 5 deletions Phaser/Demos/libs/dragonBones/dragonBones.js
Original file line number Diff line number Diff line change
Expand Up @@ -13641,13 +13641,13 @@ var dragonBones;
var lTotal = l1 + l2 + l3 + l4 + l5 + l6 + l7;
//
var binary = new ArrayBuffer(lTotal);
var intArray = new Int16Array(binary, 0, this._intArray.length);
var intArray = new Uint16Array(binary, 0, this._intArray.length);
var floatArray = new Float32Array(binary, l1, this._floatArray.length);
var frameIntArray = new Int16Array(binary, l1 + l2, this._frameIntArray.length);
var frameFloatArray = new Float32Array(binary, l1 + l2 + l3, this._frameFloatArray.length);
var frameArray = new Int16Array(binary, l1 + l2 + l3 + l4, this._frameArray.length);
var timelineArray = new Uint16Array(binary, l1 + l2 + l3 + l4 + l5, this._timelineArray.length);
var colorArray = new Int16Array(binary, l1 + l2 + l3 + l4 + l5 + l6, this._colorArray.length);
var colorArray = new Uint16Array(binary, l1 + l2 + l3 + l4 + l5 + l6, this._colorArray.length);
for (var i = 0, l = this._intArray.length; i < l; ++i) {
intArray[i] = this._intArray[i];
}
Expand Down Expand Up @@ -14121,13 +14121,13 @@ var dragonBones;
var l5 = offsets[9];
var l6 = offsets[11];
var l7 = offsets.length > 12 ? offsets[13] : 0; // Color.
var intArray = new Int16Array(this._binary, this._binaryOffset + offsets[0], l1 / Int16Array.BYTES_PER_ELEMENT);
var intArray = new Uint16Array(this._binary, this._binaryOffset + offsets[0], l1 / Uint16Array.BYTES_PER_ELEMENT);
var floatArray = new Float32Array(this._binary, this._binaryOffset + offsets[2], l2 / Float32Array.BYTES_PER_ELEMENT);
var frameIntArray = new Int16Array(this._binary, this._binaryOffset + offsets[4], l3 / Int16Array.BYTES_PER_ELEMENT);
var frameFloatArray = new Float32Array(this._binary, this._binaryOffset + offsets[6], l4 / Float32Array.BYTES_PER_ELEMENT);
var frameArray = new Int16Array(this._binary, this._binaryOffset + offsets[8], l5 / Int16Array.BYTES_PER_ELEMENT);
var timelineArray = new Uint16Array(this._binary, this._binaryOffset + offsets[10], l6 / Uint16Array.BYTES_PER_ELEMENT);
var colorArray = l7 > 0 ? new Int16Array(this._binary, this._binaryOffset + offsets[12], l7 / Int16Array.BYTES_PER_ELEMENT) : intArray; // Color.
var colorArray = l7 > 0 ? new Uint16Array(this._binary, this._binaryOffset + offsets[12], l7 / Uint16Array.BYTES_PER_ELEMENT) : intArray; // Color.
this._data.binary = this._binary;
this._data.intArray = this._intArrayBuffer = intArray;
this._data.floatArray = floatArray;
Expand Down Expand Up @@ -15908,7 +15908,7 @@ var dragonBones;
var bone = this.files[2];
json.addToCache();
bone.addToCache();
this.loader.textureManager.addImage(image.key, image.data);
image.addToCache();
this.complete = true;
}
};
Expand Down
2 changes: 1 addition & 1 deletion Phaser/Demos/libs/dragonBones/dragonBones.min.js

Large diffs are not rendered by default.