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@DreamyCecil DreamyCecil released this 04 Apr 17:27
· 1 commit to main since this release

Initial version of the converter. Supported conversion methods:

  1. SMD mesh -> SE1 mesh, skeleton and default animation
  2. SMD animation -> SE1 animation
  3. SE2+ skeleton -> SE1 skeleton
  4. SE2+ animation -> SE1 animation
  5. SE1 skeleton -> SE2+ skeleton

Both builds (for Windows and Linux) are built under the x86 platform.